CBaseEntity::GetWaterType
0x00410560 · 34 bytes · __thiscall
_ZNK11CBaseEntity12GetWaterTypeEv
Decompiled
undefined (1 param)
/* CBaseEntity::GetWaterType() const */
uint __thiscall CBaseEntity::GetWaterType(CBaseEntity *this)
{
uint uVar1;
uVar1 = ((byte)this[0x252] & 1) << 5;
if (((byte)this[0x252] & 2) != 0) {
uVar1 = uVar1 | 0x10;
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.