L L4D2node

CCSGameMovement::CheckJumpButton

0x0042f7b0 · 1126 bytes · __thiscall

_ZN15CCSGameMovement15CheckJumpButtonEv

Decompiled

undefined (1 param)

/* CCSGameMovement::CheckJumpButton() */

undefined4 __thiscall CCSGameMovement::CheckJumpButton(CCSGameMovement *this)

{
  float fVar1;
  CBaseEdict *pCVar2;
  code *pcVar3;
  char cVar4;
  int iVar5;
  int iVar6;
  int *piVar7;
  undefined4 uVar8;
  longdouble lVar9;
  float fVar10;
  
  if ((*(int *)(this + 0x7e0) == 0) || (*(char *)(*(int *)(this + 0x7e0) + 0x1c80) == '\0')) {
    lVar9 = (longdouble)CBasePlayer::GetWaterJumpTime(*(CBasePlayer **)(this + 4));
    if ((float)lVar9 != 0.0) {
      lVar9 = (longdouble)CBasePlayer::GetWaterJumpTime(*(CBasePlayer **)(this + 4));
      CBasePlayer::SetWaterJumpTime
                (*(CBasePlayer **)(this + 4),(float)lVar9 - *(float *)(gpGlobals + 0x10));
      lVar9 = (longdouble)CBasePlayer::GetWaterJumpTime(*(CBasePlayer **)(this + 4));
      if (0.0 <= (float)lVar9) {
        return 0;
      }
      CBasePlayer::SetWaterJumpTime(*(CBasePlayer **)(this + 4),0.0);
      return 0;
    }
    if (1 < (byte)(*(CBaseEntity **)(this + 4))[0x253]) {
      (**(code **)(*(int *)this + 0x100))(this,0);
      iVar5 = CBaseEntity::GetWaterType(*(CBaseEntity **)(this + 4));
      if (iVar5 == 0x20) {
        *(undefined4 *)(*(int *)(this + 8) + 0x48) = 0x42c80000;
      }
      else {
        iVar5 = CBaseEntity::GetWaterType(*(CBaseEntity **)(this + 4));
        if (iVar5 == 0x10) {
          *(undefined4 *)(*(int *)(this + 8) + 0x48) = 0x42a00000;
        }
      }
      lVar9 = (longdouble)CBasePlayer::GetSwimSoundTime(*(CBasePlayer **)(this + 4));
      if (0.0 < (float)lVar9) {
        return 0;
      }
      CBasePlayer::SetSwimSoundTime(*(CBasePlayer **)(this + 4),1000.0);
      (**(code **)(*(int *)this + 0xfc))(this);
      return 0;
    }
    iVar6 = CBaseEntity::GetGroundEntity(*(CBaseEntity **)(this + 4));
    iVar5 = *(int *)(this + 8);
    if (iVar6 != 0) {
      if ((*(byte *)(iVar5 + 0x28) & 2) != 0) {
        return 0;
      }
      (**(code **)(*(int *)this + 0x100))(this,0);
      piVar7 = *(int **)(this + 4);
      (**(code **)(*piVar7 + 0x608))(piVar7,*(int *)(this + 8) + 0x9c,piVar7[0x85f],0x3f800000,1);
      (**(code **)(**(int **)(this + 0x7e0) + 0x7fc))(*(int **)(this + 0x7e0),7,0);
      piVar7 = *(int **)(this + 4);
      if (piVar7[0x85f] == 0) {
        fVar10 = 301.99338;
      }
      else {
        fVar10 = *(float *)(piVar7[0x85f] + 0x48) * 301.99338;
      }
      cVar4 = (**(code **)(*piVar7 + 0x778))(piVar7);
      iVar5 = *(int *)(this + 8);
      if ((cVar4 != '\0') && ((*(byte *)(iVar5 + 0x24) & 4) == 0)) {
        iVar5 = *(int *)(this + 0x7e0);
        if (*(char *)(iVar5 + 0x2898) != '\x01') {
          if (*(char *)(iVar5 + 0x6c) == '\0') {
            pCVar2 = *(CBaseEdict **)(iVar5 + 0x30);
            if (pCVar2 != (CBaseEdict *)0x0) {
              *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
              iVar6 = CBaseEdict::GetChangeAccessor(pCVar2);
              *(undefined2 *)(iVar6 + 2) = 0;
            }
          }
          else {
            *(byte *)(iVar5 + 0x70) = *(byte *)(iVar5 + 0x70) | 1;
          }
          *(undefined1 *)(iVar5 + 0x2898) = 1;
        }
        (**(code **)(*(int *)this + 0xec))(this);
        iVar5 = *(int *)(this + 8);
      }
      fVar1 = *(float *)(iVar5 + 0x48);
      if (((*(char *)(*(int *)(this + 0x7e0) + 0x2898) == '\0') &&
          (*(char *)(*(int *)(this + 4) + 0x1a91) == '\0')) &&
         ((*(byte *)(*(int *)(this + 4) + 0x150) & 2) == 0)) {
        *(float *)(iVar5 + 0x48) = fVar1 + fVar10;
      }
      else {
        *(float *)(iVar5 + 0x48) = fVar10;
      }
      iVar5 = *(int *)(this + 0x7e0);
      if (iVar5 != 0) {
        fVar10 = *(float *)(&DAT_00002848 + iVar5);
        if (0.0 < fVar10) {
          *(float *)(*(int *)(this + 8) + 0x48) =
               (100.0 - fVar10 * 0.019) * 0.01 * *(float *)(*(int *)(this + 8) + 0x48);
          iVar5 = *(int *)(this + 0x7e0);
          fVar10 = *(float *)(&DAT_00002848 + iVar5);
        }
        if (fVar10 != 1315.7894) {
          if (*(char *)(iVar5 + 0x6c) == '\0') {
            pCVar2 = *(CBaseEdict **)(iVar5 + 0x30);
            if (pCVar2 != (CBaseEdict *)0x0) {
              *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
              iVar6 = CBaseEdict::GetChangeAccessor(pCVar2);
              *(undefined2 *)(iVar6 + 2) = 0;
            }
          }
          else {
            *(byte *)(iVar5 + 0x70) = *(byte *)(iVar5 + 0x70) | 1;
          }
          *(undefined4 *)(&DAT_00002848 + iVar5) = 0x44a47943;
        }
      }
      CGameMovement::FinishGravity((CGameMovement *)this);
      iVar5 = *(int *)(this + 8);
      *(float *)(iVar5 + 0x70) = (*(float *)(iVar5 + 0x48) + *(float *)(iVar5 + 0x70)) - fVar1;
      *(float *)(*(int *)(this + 8) + 100) = *(float *)(*(int *)(this + 8) + 100) + 0.1;
      piVar7 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"player_jump",0,0);
      if (piVar7 != (int *)0x0) {
        pcVar3 = *(code **)(*piVar7 + 0x30);
        uVar8 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(*(int *)(this + 4) + 0x30));
        (*pcVar3)(piVar7,"userid",uVar8);
        (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar7,0);
      }
      *(uint *)(*(int *)(this + 8) + 0x28) = *(uint *)(*(int *)(this + 8) + 0x28) | 2;
      return 1;
    }
  }
  else {
    iVar5 = *(int *)(this + 8);
  }
  *(uint *)(iVar5 + 0x28) = *(uint *)(iVar5 + 0x28) | 2;
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)