L L4D2node

CBasePlayer::ItemPostFrame

0x00418cb0 · 1227 bytes · __thiscall

_ZN11CBasePlayer13ItemPostFrameEv

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBasePlayer::ItemPostFrame() */

void __thiscall CBasePlayer::ItemPostFrame(CBasePlayer *this)

{
  uint uVar1;
  CBaseEdict *pCVar2;
  char cVar3;
  QAngle *pQVar4;
  int iVar5;
  int *piVar6;
  int iVar7;
  undefined *puVar8;
  undefined4 *puVar9;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  int local_2c;
  Vector local_28 [24];
  
  local_3c = 0;
  local_38 = 0;
  if (___atan2f_finite == 0) {
    local_2c = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_3c,0,0,0,0,
               "/data/src/game/server/../../game/shared/baseplayer_shared.cpp",0xc6,
               &ItemPostFrame()::tm_fmt,"(%s)%s","Unaccounted","CBasePlayer::ItemPostFrame");
    local_2c = ___atan2f_finite;
  }
  iVar5 = _DAT_0105db00;
  local_34 = local_3c;
  local_30 = local_38;
                    /* try { // try from 00418e36 to 00418e84 has its CatchHandler @ 004191ca */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar7 = ThreadGetCurrentId(), iVar5 == iVar7)) {
    if ((char *)*_DAT_0105d15c != "CBasePlayer::ItemPostFrame") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc0a65b,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
                    /* try { // try from 00418d69 to 00418dcb has its CatchHandler @ 004191a9 */
  pQVar4 = (QAngle *)(**(code **)(*(int *)this + 0x238))(this);
  (**(code **)(*(int *)this + 0x234))(local_28,this);
  CalcViewModelView(this,local_28,pQVar4);
  iVar5 = (**(code **)(*(int *)this + 0x500))(this);
  if (iVar5 != 0) {
    piVar6 = (int *)(**(code **)(*(int *)this + 0x500))(this);
    cVar3 = UsingStandardWeaponsInVehicle(this);
    (**(code **)(*piVar6 + 0x1c))(piVar6,this);
                    /* try { // try from 00418ee5 to 0041907a has its CatchHandler @ 004191a9 */
    if ((cVar3 == '\0') || (iVar5 = (**(code **)(*(int *)this + 0x500))(this), iVar5 == 0))
    goto LAB_00418dd6;
  }
  uVar1 = *(uint *)(this + 0x1d14);
  if (((uVar1 == 0xffffffff) ||
      ((puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc ||
       (*(uint *)(puVar8 + 8) != uVar1 >> 0xc)))) || (*(int *)(puVar8 + 4) == 0)) {
    if (*(float *)(this + 0x17dc) < *(float *)(gpGlobals + 0xc) ||
        *(float *)(this + 0x17dc) == *(float *)(gpGlobals + 0xc)) {
                    /* try { // try from 004190f0 to 0041914f has its CatchHandler @ 004191a9 */
      iVar5 = CBaseCombatCharacter::GetActiveWeapon((CBaseCombatCharacter *)this);
      if ((iVar5 != 0) &&
         ((cVar3 = (**(code **)(*(int *)this + 0x4fc))(this), cVar3 == '\0' ||
          (cVar3 = UsingStandardWeaponsInVehicle(this), cVar3 != '\0')))) {
        piVar6 = (int *)CBaseCombatCharacter::GetActiveWeapon((CBaseCombatCharacter *)this);
        (**(code **)(*piVar6 + 0x444))(piVar6);
      }
    }
    else {
      iVar5 = CBaseCombatCharacter::GetActiveWeapon((CBaseCombatCharacter *)this);
      if (iVar5 != 0) {
        piVar6 = (int *)CBaseCombatCharacter::GetActiveWeapon((CBaseCombatCharacter *)this);
        (**(code **)(*piVar6 + 0x448))(piVar6);
      }
    }
    (**(code **)(*(int *)this + 0x62c))(this);
    piVar6 = (int *)CBaseCombatCharacter::GetActiveWeapon((CBaseCombatCharacter *)this);
    if ((piVar6 != (int *)0x0) &&
       (cVar3 = (**(code **)(*(int *)this + 0x61c))(this,piVar6), cVar3 != '\0')) {
      iVar5 = (**(code **)(*piVar6 + 0x510))(piVar6);
      if (iVar5 != piVar6[0x508]) {
        if ((char)piVar6[0x1b] == '\0') {
          pCVar2 = (CBaseEdict *)piVar6[0xc];
          if (pCVar2 != (CBaseEdict *)0x0) {
            *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
            iVar7 = CBaseEdict::GetChangeAccessor(pCVar2);
            *(undefined2 *)(iVar7 + 2) = 0;
          }
        }
        else {
          *(byte *)(piVar6 + 0x1c) = *(byte *)(piVar6 + 0x1c) | 1;
        }
        piVar6[0x508] = iVar5;
      }
      iVar5 = (**(code **)(*piVar6 + 0x55c))(piVar6);
      if (-1 < iVar5) {
        puVar9 = (undefined4 *)GetAmmoDef();
        iVar7 = (**(code **)*puVar9)(puVar9,iVar5,this);
        if (0 < iVar7) {
          CBaseCombatCharacter::SetAmmoCount((CBaseCombatCharacter *)this,iVar7,iVar5);
        }
      }
      iVar5 = (**(code **)(*piVar6 + 0x514))(piVar6);
      if (iVar5 != piVar6[0x509]) {
        if ((char)piVar6[0x1b] == '\0') {
          pCVar2 = (CBaseEdict *)piVar6[0xc];
          if (pCVar2 != (CBaseEdict *)0x0) {
            *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
            iVar7 = CBaseEdict::GetChangeAccessor(pCVar2);
            *(undefined2 *)(iVar7 + 2) = 0;
          }
        }
        else {
          *(byte *)(piVar6 + 0x1c) = *(byte *)(piVar6 + 0x1c) | 1;
        }
        piVar6[0x509] = iVar5;
      }
      iVar5 = (**(code **)(*piVar6 + 0x560))(piVar6);
      if (-1 < iVar5) {
        puVar9 = (undefined4 *)GetAmmoDef();
        iVar7 = (**(code **)*puVar9)(puVar9,iVar5,this);
        CBaseCombatCharacter::SetAmmoCount((CBaseCombatCharacter *)this,iVar7,iVar5);
      }
    }
    iVar5 = _DAT_0105db00;
    if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
       (iVar7 = ThreadGetCurrentId(), iVar5 == iVar7)) {
      cVar3 = CVProfNode::ExitScope();
      if (cVar3 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
    if (local_2c == 0) {
      return;
    }
    (**(code **)(local_2c + 0x54))(local_2c,local_34,local_30,0,0,0);
    return;
  }
  (**(code **)(*(int *)this + 0x62c))(this);
LAB_00418dd6:
  iVar5 = _DAT_0105db00;
  if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
     (iVar7 = ThreadGetCurrentId(), iVar5 == iVar7)) {
    cVar3 = CVProfNode::ExitScope();
    if (cVar3 != '\0') {
      _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
    }
    DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
  }
  if (local_2c != 0) {
    (**(code **)(local_2c + 0x54))(local_2c,local_34,local_30,0,0,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)