SelectWeightedSequence
0x003fbef0 · 686 bytes · __cdecl
_Z22SelectWeightedSequenceP10CStudioHdrii
Decompiled
undefined (3 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* SelectWeightedSequence(CStudioHdr*, int, int) */
int SelectWeightedSequence(CStudioHdr *param_1,int param_2,int param_3)
{
char cVar1;
int iVar2;
int iVar3;
CActivityToSequenceMapping *this;
int iVar4;
undefined4 local_24;
undefined4 local_20;
undefined4 local_18;
undefined4 local_14;
int local_10;
local_24 = 0;
local_20 = 0;
if (___atan2f_finite == 0) {
local_10 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_24,0,0,0,0,
"/data/src/game/server/../../game/shared/animation.cpp",0xed,
&SelectWeightedSequence(CStudioHdr*,int,int)::tm_fmt,"(%s)%s","Unaccounted",
"SelectWeightedSequence");
local_10 = ___atan2f_finite;
}
iVar4 = _DAT_0105db00;
local_18 = local_24;
local_14 = local_20;
/* try { // try from 003fc066 to 003fc0b4 has its CatchHandler @ 003fc1ea */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar3 = ThreadGetCurrentId(), iVar4 == iVar3)) {
if ((char *)*_DAT_0105d15c != "SelectWeightedSequence") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc07b49,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
if ((SelectWeightedSequence(CStudioHdr*,int,int)::_counter == '\0') &&
(iVar4 = __cxa_guard_acquire(&SelectWeightedSequence(CStudioHdr*,int,int)::_counter),
iVar4 != 0)) {
/* try { // try from 003fc0f4 to 003fc0f8 has its CatchHandler @ 003fc1bd */
SelectWeightedSequence(CStudioHdr*,int,int)::_counter =
(int *)CVProfile::FindOrCreateCounter
(&g_VProfCurrentProfile,"Server SelectWeightedSequence",0);
__cxa_guard_release(&SelectWeightedSequence(CStudioHdr*,int,int)::_counter);
__cxa_atexit(CVProfCounter::~CVProfCounter,
&SelectWeightedSequence(CStudioHdr*,int,int)::_counter,&__dso_handle);
}
*SelectWeightedSequence(CStudioHdr*,int,int)::_counter =
*SelectWeightedSequence(CStudioHdr*,int,int)::_counter + 1;
/* try { // try from 003fbfbf to 003fbfc3 has its CatchHandler @ 003fc1ee */
if ((param_1 == (CStudioHdr *)0x0) ||
(cVar1 = CStudioHdr::SequencesAvailable(param_1), cVar1 == '\0')) {
iVar4 = 0;
}
else {
/* try { // try from 003fc133 to 003fc1b7 has its CatchHandler @ 003fc1ee */
VerifySequenceIndex(param_1);
iVar4 = CStudioHdr::GetNumSeq(param_1);
if (iVar4 == 1) {
iVar4 = GetSequenceActivity(param_1,0,(int *)0x0);
iVar4 = -(uint)(iVar4 != param_2);
}
else {
this = *(CActivityToSequenceMapping **)(param_1 + 0x54);
if (this == (CActivityToSequenceMapping *)0x0) {
this = (CActivityToSequenceMapping *)
CStudioHdr::CActivityToSequenceMapping::FindMapping(param_1);
*(CActivityToSequenceMapping **)(param_1 + 0x54) = this;
}
iVar4 = CStudioHdr::CActivityToSequenceMapping::SelectWeightedSequence
(this,param_1,param_2,param_3);
}
}
iVar3 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar2 = ThreadGetCurrentId(), iVar3 == iVar2)) {
cVar1 = CVProfNode::ExitScope();
if (cVar1 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_10 != 0) {
(**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
}
return iVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.