L L4D2node

SelectWeightedSequence

0x003fbef0 · 686 bytes · __cdecl

_Z22SelectWeightedSequenceP10CStudioHdrii

Decompiled

undefined (3 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* SelectWeightedSequence(CStudioHdr*, int, int) */

int SelectWeightedSequence(CStudioHdr *param_1,int param_2,int param_3)

{
  char cVar1;
  int iVar2;
  int iVar3;
  CActivityToSequenceMapping *this;
  int iVar4;
  undefined4 local_24;
  undefined4 local_20;
  undefined4 local_18;
  undefined4 local_14;
  int local_10;
  
  local_24 = 0;
  local_20 = 0;
  if (___atan2f_finite == 0) {
    local_10 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_24,0,0,0,0,
               "/data/src/game/server/../../game/shared/animation.cpp",0xed,
               &SelectWeightedSequence(CStudioHdr*,int,int)::tm_fmt,"(%s)%s","Unaccounted",
               "SelectWeightedSequence");
    local_10 = ___atan2f_finite;
  }
  iVar4 = _DAT_0105db00;
  local_18 = local_24;
  local_14 = local_20;
                    /* try { // try from 003fc066 to 003fc0b4 has its CatchHandler @ 003fc1ea */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar3 = ThreadGetCurrentId(), iVar4 == iVar3)) {
    if ((char *)*_DAT_0105d15c != "SelectWeightedSequence") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc07b49,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
  if ((SelectWeightedSequence(CStudioHdr*,int,int)::_counter == '\0') &&
     (iVar4 = __cxa_guard_acquire(&SelectWeightedSequence(CStudioHdr*,int,int)::_counter),
     iVar4 != 0)) {
                    /* try { // try from 003fc0f4 to 003fc0f8 has its CatchHandler @ 003fc1bd */
    SelectWeightedSequence(CStudioHdr*,int,int)::_counter =
         (int *)CVProfile::FindOrCreateCounter
                          (&g_VProfCurrentProfile,"Server SelectWeightedSequence",0);
    __cxa_guard_release(&SelectWeightedSequence(CStudioHdr*,int,int)::_counter);
    __cxa_atexit(CVProfCounter::~CVProfCounter,
                 &SelectWeightedSequence(CStudioHdr*,int,int)::_counter,&__dso_handle);
  }
  *SelectWeightedSequence(CStudioHdr*,int,int)::_counter =
       *SelectWeightedSequence(CStudioHdr*,int,int)::_counter + 1;
                    /* try { // try from 003fbfbf to 003fbfc3 has its CatchHandler @ 003fc1ee */
  if ((param_1 == (CStudioHdr *)0x0) ||
     (cVar1 = CStudioHdr::SequencesAvailable(param_1), cVar1 == '\0')) {
    iVar4 = 0;
  }
  else {
                    /* try { // try from 003fc133 to 003fc1b7 has its CatchHandler @ 003fc1ee */
    VerifySequenceIndex(param_1);
    iVar4 = CStudioHdr::GetNumSeq(param_1);
    if (iVar4 == 1) {
      iVar4 = GetSequenceActivity(param_1,0,(int *)0x0);
      iVar4 = -(uint)(iVar4 != param_2);
    }
    else {
      this = *(CActivityToSequenceMapping **)(param_1 + 0x54);
      if (this == (CActivityToSequenceMapping *)0x0) {
        this = (CActivityToSequenceMapping *)
               CStudioHdr::CActivityToSequenceMapping::FindMapping(param_1);
        *(CActivityToSequenceMapping **)(param_1 + 0x54) = this;
      }
      iVar4 = CStudioHdr::CActivityToSequenceMapping::SelectWeightedSequence
                        (this,param_1,param_2,param_3);
    }
  }
  iVar3 = _DAT_0105db00;
  if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
     (iVar2 = ThreadGetCurrentId(), iVar3 == iVar2)) {
    cVar1 = CVProfNode::ExitScope();
    if (cVar1 != '\0') {
      _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
    }
    DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
  }
  if (local_10 != 0) {
    (**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
  }
  return iVar4;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)