L L4D2node

VerifySequenceIndex

0x003fb4d0 · 49 bytes · __cdecl

_Z19VerifySequenceIndexP10CStudioHdr

Decompiled

undefined (1 param)

/* VerifySequenceIndex(CStudioHdr*) */

void VerifySequenceIndex(CStudioHdr *param_1)

{
  int iVar1;
  
  if (param_1 != (CStudioHdr *)0x0) {
    iVar1 = CStudioHdr::GetActivityListVersion(param_1);
    if (iVar1 != g_nActivityListVersion) {
      IndexModelSequences(param_1);
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)