L L4D2node

LookupSequence

0x003fc200 · 592 bytes · __cdecl

_Z14LookupSequenceP10CStudioHdrPKc

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* LookupSequence(CStudioHdr*, char const*) */

int LookupSequence(CStudioHdr *param_1,char *param_2)

{
  char cVar1;
  int iVar2;
  int iVar3;
  int iVar4;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (___atan2f_finite == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_34,0,0,0,0,
               "/data/src/game/server/../../game/shared/animation.cpp",0x19e,
               &LookupSequence(CStudioHdr*,char_const*)::tm_fmt,"(%s)%s","Unaccounted",
               "LookupSequence");
    local_20 = ___atan2f_finite;
  }
  iVar4 = _DAT_0105db00;
  local_28 = local_34;
  local_24 = local_30;
                    /* try { // try from 003fc396 to 003fc3e4 has its CatchHandler @ 003fc465 */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar2 = ThreadGetCurrentId(), iVar4 == iVar2)) {
    if ((char *)*_DAT_0105d15c != "LookupSequence") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc07b60,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
  if (param_1 != (CStudioHdr *)0x0) {
                    /* try { // try from 003fc2c2 to 003fc32e has its CatchHandler @ 003fc47a */
    cVar1 = CStudioHdr::SequencesAvailable(param_1);
    iVar4 = 0;
    if (cVar1 != '\0') {
      for (; iVar2 = CStudioHdr::GetNumSeq(param_1), iVar4 < iVar2; iVar4 = iVar4 + 1) {
        iVar2 = CStudioHdr::pSeqdesc(param_1,iVar4);
        iVar3 = _V_stricmp((char *)(iVar2 + *(int *)(iVar2 + 4)),param_2);
        iVar2 = _DAT_0105db00;
        if (iVar3 == 0) goto joined_r0x003fc338;
      }
      iVar4 = LookupActivity(param_1,param_2);
      if (iVar4 == -1) {
        iVar4 = -1;
        iVar2 = _DAT_0105db00;
      }
      else {
        iVar4 = SelectWeightedSequence(param_1,iVar4,-1);
        iVar2 = _DAT_0105db00;
      }
      goto joined_r0x003fc338;
    }
  }
  iVar4 = 0;
  iVar2 = _DAT_0105db00;
joined_r0x003fc338:
  _DAT_0105db00 = iVar2;
  if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
     (iVar3 = ThreadGetCurrentId(), iVar2 == iVar3)) {
    cVar1 = CVProfNode::ExitScope();
    if (cVar1 != '\0') {
      _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
    }
    DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
  }
  if (local_20 != 0) {
    (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
  }
  return iVar4;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)