LookupSequence
0x003fc200 · 592 bytes · __cdecl
_Z14LookupSequenceP10CStudioHdrPKc
Decompiled
undefined (2 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* LookupSequence(CStudioHdr*, char const*) */
int LookupSequence(CStudioHdr *param_1,char *param_2)
{
char cVar1;
int iVar2;
int iVar3;
int iVar4;
undefined4 local_34;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
int local_20;
local_34 = 0;
local_30 = 0;
if (___atan2f_finite == 0) {
local_20 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_34,0,0,0,0,
"/data/src/game/server/../../game/shared/animation.cpp",0x19e,
&LookupSequence(CStudioHdr*,char_const*)::tm_fmt,"(%s)%s","Unaccounted",
"LookupSequence");
local_20 = ___atan2f_finite;
}
iVar4 = _DAT_0105db00;
local_28 = local_34;
local_24 = local_30;
/* try { // try from 003fc396 to 003fc3e4 has its CatchHandler @ 003fc465 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar2 = ThreadGetCurrentId(), iVar4 == iVar2)) {
if ((char *)*_DAT_0105d15c != "LookupSequence") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc07b60,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
if (param_1 != (CStudioHdr *)0x0) {
/* try { // try from 003fc2c2 to 003fc32e has its CatchHandler @ 003fc47a */
cVar1 = CStudioHdr::SequencesAvailable(param_1);
iVar4 = 0;
if (cVar1 != '\0') {
for (; iVar2 = CStudioHdr::GetNumSeq(param_1), iVar4 < iVar2; iVar4 = iVar4 + 1) {
iVar2 = CStudioHdr::pSeqdesc(param_1,iVar4);
iVar3 = _V_stricmp((char *)(iVar2 + *(int *)(iVar2 + 4)),param_2);
iVar2 = _DAT_0105db00;
if (iVar3 == 0) goto joined_r0x003fc338;
}
iVar4 = LookupActivity(param_1,param_2);
if (iVar4 == -1) {
iVar4 = -1;
iVar2 = _DAT_0105db00;
}
else {
iVar4 = SelectWeightedSequence(param_1,iVar4,-1);
iVar2 = _DAT_0105db00;
}
goto joined_r0x003fc338;
}
}
iVar4 = 0;
iVar2 = _DAT_0105db00;
joined_r0x003fc338:
_DAT_0105db00 = iVar2;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar3 = ThreadGetCurrentId(), iVar2 == iVar3)) {
cVar1 = CVProfNode::ExitScope();
if (cVar1 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
return iVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.