L L4D2node

CAmmoDef::Index

0x003fa2d0 · 90 bytes · __thiscall

_ZN8CAmmoDef5IndexEPKc

Decompiled

undefined (2 params)

/* CAmmoDef::Index(char const*) */

int __thiscall CAmmoDef::Index(CAmmoDef *this,char *param_1)

{
  int iVar1;
  int iVar2;
  CAmmoDef *pCVar3;
  
  if ((param_1 != (char *)0x0) && (1 < *(int *)(this + 4))) {
    pCVar3 = this + 0x3c;
    iVar2 = 1;
    do {
      iVar1 = _V_stricmp(param_1,*(char **)pCVar3);
      if (iVar1 == 0) {
        return iVar2;
      }
      iVar2 = iVar2 + 1;
      pCVar3 = pCVar3 + 0x34;
    } while (iVar2 < *(int *)(this + 4));
  }
  return -1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)