CAmmoDef::Index
0x003fa2d0 · 90 bytes · __thiscall
_ZN8CAmmoDef5IndexEPKc
Decompiled
undefined (2 params)
/* CAmmoDef::Index(char const*) */
int __thiscall CAmmoDef::Index(CAmmoDef *this,char *param_1)
{
int iVar1;
int iVar2;
CAmmoDef *pCVar3;
if ((param_1 != (char *)0x0) && (1 < *(int *)(this + 4))) {
pCVar3 = this + 0x3c;
iVar2 = 1;
do {
iVar1 = _V_stricmp(param_1,*(char **)pCVar3);
if (iVar1 == 0) {
return iVar2;
}
iVar2 = iVar2 + 1;
pCVar3 = pCVar3 + 0x34;
} while (iVar2 < *(int *)(this + 4));
}
return -1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.