L L4D2node

CBaseCombatCharacter::GetAmmoCount

0x003fe650 · 60 bytes · __thiscall

_ZNK20CBaseCombatCharacter12GetAmmoCountEPc

Decompiled

undefined (2 params)

/* CBaseCombatCharacter::GetAmmoCount(char*) const */

undefined4 __thiscall CBaseCombatCharacter::GetAmmoCount(CBaseCombatCharacter *this,char *param_1)

{
  CAmmoDef *this_00;
  int iVar1;
  undefined4 uVar2;
  
  this_00 = (CAmmoDef *)GetAmmoDef();
  iVar1 = CAmmoDef::Index(this_00,param_1);
  if (iVar1 != -1) {
    uVar2 = GetAmmoCount(this,(int)param_1);
    return uVar2;
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)