CGameRules::CanHaveAmmo
0x0045ed10 · 67 bytes · __thiscall
_ZN10CGameRules11CanHaveAmmoEP20CBaseCombatCharacterPKc
Decompiled
undefined (3 params)
/* CGameRules::CanHaveAmmo(CBaseCombatCharacter*, char const*) */
void __thiscall
CGameRules::CanHaveAmmo(CGameRules *this,CBaseCombatCharacter *param_1,char *param_2)
{
code *UNRECOVERED_JUMPTABLE;
CAmmoDef *this_00;
UNRECOVERED_JUMPTABLE = *(code **)(*(int *)this + 0x178);
this_00 = (CAmmoDef *)GetAmmoDef();
CAmmoDef::Index(this_00,param_2);
/* WARNING: Could not recover jumptable at 0x0045ed51. Too many branches */
/* WARNING: Treating indirect jump as call */
(*UNRECOVERED_JUMPTABLE)();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.