L L4D2node

FileWeaponInfo_t::Parse

0x00584b30 · 1355 bytes · __thiscall

_ZN16FileWeaponInfo_t5ParseEP9KeyValuesPKc

Decompiled

undefined (3 params)

/* FileWeaponInfo_t::Parse(KeyValues*, char const*) */

void __thiscall FileWeaponInfo_t::Parse(FileWeaponInfo_t *this,KeyValues *param_1,char *param_2)

{
  char *pcVar1;
  undefined4 uVar2;
  int iVar3;
  byte *pbVar4;
  CAmmoDef *pCVar5;
  KeyValues *this_00;
  int iVar6;
  byte *pbVar7;
  byte *pbVar8;
  FileWeaponInfo_t *pFVar9;
  undefined1 uVar10;
  undefined1 uVar11;
  undefined1 uVar12;
  byte bVar13;
  
  bVar13 = 0;
  iVar6 = 0;
  this[4] = (FileWeaponInfo_t)0x1;
  V_strncpy((char *)(this + 6),param_2,0x50);
  pcVar1 = (char *)KeyValues::GetString(param_1,"printname","!!! Missing printname on weapon");
  V_strncpy((char *)(this + 0x56),pcVar1,0x50);
  pcVar1 = (char *)KeyValues::GetString(param_1,"viewmodel","");
  V_strncpy((char *)(this + 0xa6),pcVar1,0x50);
  pcVar1 = (char *)KeyValues::GetString(param_1,"playermodel","");
  V_strncpy((char *)(this + 0xf6),pcVar1,0x50);
  pcVar1 = (char *)KeyValues::GetString(param_1,"anim_prefix","");
  V_strncpy((char *)(this + 0x146),pcVar1,0x10);
  uVar2 = KeyValues::GetInt(param_1,"bucket",0);
  *(undefined4 *)(this + 0x158) = uVar2;
  uVar2 = KeyValues::GetInt(param_1,"bucket_position",0);
  *(undefined4 *)(this + 0x15c) = uVar2;
  uVar2 = KeyValues::GetInt(param_1,"clip_size",-1);
  *(undefined4 *)(this + 0x160) = uVar2;
  uVar2 = KeyValues::GetInt(param_1,"clip2_size",-1);
  *(undefined4 *)(this + 0x164) = uVar2;
  uVar2 = KeyValues::GetInt(param_1,"default_clip",*(int *)(this + 0x160));
  *(undefined4 *)(this + 0x168) = uVar2;
  uVar2 = KeyValues::GetInt(param_1,"default_clip2",*(int *)(this + 0x164));
  *(undefined4 *)(this + 0x16c) = uVar2;
  uVar2 = KeyValues::GetInt(param_1,"weight",0);
  *(undefined4 *)(this + 0x170) = uVar2;
  uVar2 = KeyValues::GetInt(param_1,"rumble",-1);
  *(undefined4 *)(this + 0x174) = uVar2;
  uVar2 = KeyValues::GetInt(param_1,"item_flags",8);
  *(undefined4 *)(this + 0x17c) = uVar2;
LAB_00584d77:
  do {
    iVar3 = KeyValues::GetInt(param_1,(&g_ItemFlags)[iVar6 * 2],-1);
    if (iVar3 == 0) {
      *(uint *)(this + 0x17c) = *(uint *)(this + 0x17c) & ~(&DAT_00f1efa4)[iVar6 * 2];
    }
    else if (iVar3 == 1) {
      iVar3 = iVar6 * 2;
      iVar6 = iVar6 + 1;
      *(uint *)(this + 0x17c) = *(uint *)(this + 0x17c) | (&DAT_00f1efa4)[iVar3];
      if (iVar6 == 8) break;
      goto LAB_00584d77;
    }
    iVar6 = iVar6 + 1;
  } while (iVar6 != 8);
  iVar6 = KeyValues::GetInt(param_1,"showusagehint",0);
  this[0x88c] = (FileWeaponInfo_t)(iVar6 != 0);
  iVar6 = KeyValues::GetInt(param_1,"autoswitchto",1);
  this[0x178] = (FileWeaponInfo_t)(iVar6 != 0);
  iVar6 = KeyValues::GetInt(param_1,"autoswitchfrom",1);
  this[0x179] = (FileWeaponInfo_t)(iVar6 != 0);
  iVar6 = KeyValues::GetInt(param_1,"BuiltRightHanded",1);
  this[0x859] = (FileWeaponInfo_t)(iVar6 != 0);
  iVar6 = KeyValues::GetInt(param_1,"AllowFlipping",1);
  this[0x85a] = (FileWeaponInfo_t)(iVar6 != 0);
  iVar6 = KeyValues::GetInt(param_1,"MeleeWeapon",0);
  uVar10 = 0;
  uVar12 = iVar6 == 0;
  this[0x858] = (FileWeaponInfo_t)!(bool)uVar12;
  pbVar4 = (byte *)KeyValues::GetString(param_1,"primary_ammo","None");
  iVar6 = 5;
  pbVar7 = (byte *)0xcb1fea;
  pbVar8 = pbVar4;
  do {
    if (iVar6 == 0) break;
    iVar6 = iVar6 + -1;
    uVar10 = *pbVar7 < *pbVar8;
    uVar12 = *pbVar7 == *pbVar8;
    pbVar7 = pbVar7 + (uint)bVar13 * -2 + 1;
    pbVar8 = pbVar8 + (uint)bVar13 * -2 + 1;
  } while ((bool)uVar12);
  pFVar9 = this + 0x180;
  uVar11 = (!(bool)uVar10 && !(bool)uVar12) < (byte)uVar10;
  uVar10 = (!(bool)uVar10 && !(bool)uVar12) == (bool)uVar10;
  if ((bool)uVar10) {
    V_strncpy((char *)pFVar9,"",0x20);
  }
  else {
    V_strncpy((char *)pFVar9,(char *)pbVar4,0x20);
  }
  pCVar5 = (CAmmoDef *)GetAmmoDef();
  uVar2 = CAmmoDef::Index(pCVar5,(char *)pFVar9);
  *(undefined4 *)(this + 0x850) = uVar2;
  pbVar4 = (byte *)KeyValues::GetString(param_1,"secondary_ammo","None");
  iVar6 = 5;
  pbVar7 = (byte *)0xcb1fea;
  pbVar8 = pbVar4;
  do {
    if (iVar6 == 0) break;
    iVar6 = iVar6 + -1;
    uVar11 = *pbVar7 < *pbVar8;
    uVar10 = *pbVar7 == *pbVar8;
    pbVar7 = pbVar7 + (uint)bVar13 * -2 + 1;
    pbVar8 = pbVar8 + (uint)bVar13 * -2 + 1;
  } while ((bool)uVar10);
  pFVar9 = this + 0x1a0;
  uVar12 = (!(bool)uVar11 && !(bool)uVar10) < (byte)uVar11;
  uVar10 = (!(bool)uVar11 && !(bool)uVar10) == (bool)uVar11;
  if ((bool)uVar10) {
    V_strncpy((char *)pFVar9,"",0x20);
  }
  else {
    V_strncpy((char *)pFVar9,(char *)pbVar4,0x20);
  }
  pCVar5 = (CAmmoDef *)GetAmmoDef();
  uVar2 = CAmmoDef::Index(pCVar5,(char *)pFVar9);
  *(undefined4 *)(this + 0x854) = uVar2;
  pbVar4 = (byte *)KeyValues::GetString(param_1,"ai_addon","ai_addon_basecombatweapon");
  iVar6 = 5;
  pbVar7 = (byte *)0xcb1fea;
  pbVar8 = pbVar4;
  do {
    if (iVar6 == 0) break;
    iVar6 = iVar6 + -1;
    uVar12 = *pbVar7 < *pbVar8;
    uVar10 = *pbVar7 == *pbVar8;
    pbVar7 = pbVar7 + (uint)bVar13 * -2 + 1;
    pbVar8 = pbVar8 + (uint)bVar13 * -2 + 1;
  } while ((bool)uVar10);
  if ((!(bool)uVar12 && !(bool)uVar10) == (bool)uVar12) {
    V_strncpy((char *)(this + 0x1c0),"",0x50);
  }
  else {
    V_strncpy((char *)(this + 0x1c0),(char *)pbVar4,0x50);
  }
  pFVar9 = this + 0x210;
  for (iVar6 = 400; iVar6 != 0; iVar6 = iVar6 + -1) {
    *(undefined4 *)pFVar9 = 0;
    pFVar9 = pFVar9 + (uint)bVar13 * -8 + 4;
  }
  iVar6 = 0;
  this_00 = (KeyValues *)KeyValues::FindKey(param_1,"SoundData",false);
  pFVar9 = this + 0x210;
  if (this_00 != (KeyValues *)0x0) {
    do {
      while ((pcVar1 = (char *)KeyValues::GetString(this_00,(&pWeaponSoundCategories)[iVar6],""),
             pcVar1 != (char *)0x0 && (*pcVar1 != '\0'))) {
        iVar6 = iVar6 + 1;
        V_strncpy((char *)pFVar9,pcVar1,0x50);
        pFVar9 = pFVar9 + 0x50;
        if (iVar6 == 0x14) {
          return;
        }
      }
      iVar6 = iVar6 + 1;
      pFVar9 = pFVar9 + 0x50;
    } while (iVar6 != 0x14);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)