ActivityList_RegisterPrivateActivity
0x003ed840 · 123 bytes · __cdecl
_Z36ActivityList_RegisterPrivateActivityPKc
Decompiled
undefined (1 param)
/* ActivityList_RegisterPrivateActivity(char const*) */
undefined4 ActivityList_RegisterPrivateActivity(char *param_1)
{
undefined4 *puVar1;
undefined4 uVar2;
puVar1 = (undefined4 *)ListFromString(param_1);
if (puVar1 == (undefined4 *)0x0) {
puVar1 = (undefined4 *)ActivityList_AddActivityEntry(param_1,g_HighestActivity + 1,true);
DevMsg(2,"SERVER: Activity %d is %s\n",*puVar1,param_1);
uVar2 = *puVar1;
}
else if (*(short *)((int)puVar1 + 6) == 0) {
Warning("***\nShared<->Private Activity collision!\n***\n");
uVar2 = 0xffffffff;
}
else {
uVar2 = *puVar1;
}
return uVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.