L L4D2node

ActivityList_RegisterSharedActivity

0x003ed790 · 152 bytes · __cdecl

_Z35ActivityList_RegisterSharedActivityPKci

Decompiled

undefined (2 params)

/* ActivityList_RegisterSharedActivity(char const*, int) */

undefined4 ActivityList_RegisterSharedActivity(char *param_1,int param_2)

{
  int *piVar1;
  undefined4 uVar2;
  int iVar3;
  
  ActivityList_RegisterSharedActivity(char_const*,int)::lastActivityIndex = param_2;
  piVar1 = (int *)ListFromString(param_1);
  if (piVar1 == (int *)0x0) {
    if (DAT_00f72d70 < 1) {
LAB_003ed819:
      ActivityList_AddActivityEntry(param_1,param_2,false);
      return 1;
    }
    piVar1 = g_ActivityList;
    if (param_2 != *g_ActivityList) {
      iVar3 = 0;
      do {
        piVar1 = piVar1 + 2;
        iVar3 = iVar3 + 1;
        if (iVar3 == DAT_00f72d70) goto LAB_003ed819;
      } while (param_2 != *piVar1);
    }
  }
  uVar2 = CStringRegistry::GetStringForKey
                    ((CStringRegistry *)&g_ActivityStrings,*(ushort *)(piVar1 + 1));
  Warning("***\nShared activity collision! %s<->%s\n***\n",param_1,uVar2);
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)