ServerClassInit<DT_BCCLocalPlayerExclusive::ignored>
0x005f3580 · 236 bytes · __cdecl
_Z15ServerClassInitIN26DT_BCCLocalPlayerExclusive7ignoredEEiPT_
Decompiled
int (1 param)
/* int ServerClassInit<DT_BCCLocalPlayerExclusive::ignored>(DT_BCCLocalPlayerExclusive::ignored*) */
int ServerClassInit<DT_BCCLocalPlayerExclusive::ignored>(ignored *param_1)
{
int iVar1;
char *pcVar2;
undefined4 uVar3;
undefined4 uVar4;
if (ServerClassInit<DT_BCCLocalPlayerExclusive::ignored>(DT_BCCLocalPlayerExclusive::ignored*)::
g_SendProps == '\0') {
iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_BCCLocalPlayerExclusive::ignored>(DT_BCCLocalPlayerExclusive::ignored*)
::g_SendProps);
if (iVar1 != 0) {
/* try { // try from 005f3617 to 005f361b has its CatchHandler @ 005f3673 */
SendPropInt((char *)&ServerClassInit<DT_BCCLocalPlayerExclusive::ignored>(DT_BCCLocalPlayerExclusive::ignored*)
::g_SendProps,0xbfae4c,0,4,-1,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
uVar4 = 4;
uVar3 = 0x17dc;
pcVar2 = "m_flNextAttack";
/* try { // try from 005f363e to 005f3642 has its CatchHandler @ 005f369e */
SendPropTime(&DAT_00fbf054,0xc5affa,0x17dc);
__cxa_guard_release(&ServerClassInit<DT_BCCLocalPlayerExclusive::ignored>(DT_BCCLocalPlayerExclusive::ignored*)
::g_SendProps,pcVar2,uVar3,uVar4);
__cxa_atexit(__tcf_0,0,&__dso_handle);
}
}
SendTable::Construct
((SendTable *)DT_BCCLocalPlayerExclusive::g_SendTable,(SendProp *)&DAT_00fbf054,1,
"DT_BCCLocalPlayerExclusive");
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.