ServerClassInit<DT_BaseCombatCharacter::ignored>
0x005f8550 · 492 bytes · __cdecl
_Z15ServerClassInitIN22DT_BaseCombatCharacter7ignoredEEiPT_
Decompiled
int (1 param)
/* int ServerClassInit<DT_BaseCombatCharacter::ignored>(DT_BaseCombatCharacter::ignored*) */
int ServerClassInit<DT_BaseCombatCharacter::ignored>(ignored *param_1)
{
int iVar1;
SendProp local_60 [84];
if (ServerClassInit<DT_BaseCombatCharacter::ignored>(DT_BaseCombatCharacter::ignored*)::
g_SendProps == '\0') {
iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_BaseCombatCharacter::ignored>(DT_BaseCombatCharacter::ignored*)
::g_SendProps);
if (iVar1 != 0) {
/* try { // try from 005f85e7 to 005f85eb has its CatchHandler @ 005f8743 */
SendPropInt(ServerClassInit<DT_BaseCombatCharacter::ignored>(DT_BaseCombatCharacter::ignored*)
::g_SendProps,0xbfae4c,0,4,-1,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
/* try { // try from 005f861f to 005f8623 has its CatchHandler @ 005f876e */
SendPropDataTable(ServerClassInit<DT_BaseCombatCharacter::ignored>(DT_BaseCombatCharacter::ignored*)
::g_SendProps + 0x54,0xc087aa,(SendTable *)0x0,
(_func_void_ptr_SendProp_ptr_void_ptr_void_ptr_CSendProxyRecipients_ptr_int
*)CBaseFlex::m_pClassSendTable,'P');
/* try { // try from 005f8656 to 005f865a has its CatchHandler @ 005f878b */
SendPropDataTable(ServerClassInit<DT_BaseCombatCharacter::ignored>(DT_BaseCombatCharacter::ignored*)
::g_SendProps + 0xa8,0xc5b0bf,(SendTable *)0x0,
(_func_void_ptr_SendProp_ptr_void_ptr_void_ptr_CSendProxyRecipients_ptr_int
*)DT_BCCLocalPlayerExclusive::g_SendTable,0x90);
/* try { // try from 005f868d to 005f8691 has its CatchHandler @ 005f8794 */
SendPropEHandle(ServerClassInit<DT_BaseCombatCharacter::ignored>(DT_BaseCombatCharacter::ignored*)
::g_SendProps + 0xfc,0xc5b0cd,0x19d4,4,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)
&DAT_ffffffff);
/* try { // try from 005f86c3 to 005f86c7 has its CatchHandler @ 005f879d */
SendPropEHandle((char *)local_60,0xc5b0dd,0x18f4,4,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)
&DAT_ffffffff);
/* try { // try from 005f8706 to 005f870a has its CatchHandler @ 005f87a3 */
SendPropArray3(0xfbef90,"m_hMyWeapons",0x18f4,4,0x38,local_60,SendProxy_DataTableToDataTable,
0x80);
SendProp::~SendProp(local_60);
__cxa_guard_release(&ServerClassInit<DT_BaseCombatCharacter::ignored>(DT_BaseCombatCharacter::ignored*)
::g_SendProps);
__cxa_atexit(__tcf_1,0,&__dso_handle);
}
}
SendTable::Construct
((SendTable *)DT_BaseCombatCharacter::g_SendTable,
(SendProp *)
(ServerClassInit<DT_BaseCombatCharacter::ignored>(DT_BaseCombatCharacter::ignored*)::
g_SendProps + 0x54),4,"DT_BaseCombatCharacter");
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.