CDmxSerializationDictionary::BuildElementList_R
0x00bee900 · 323 bytes · __thiscall
_ZN27CDmxSerializationDictionary18BuildElementList_REP11CDmxElementbb
Decompiled
undefined (4 params)
/* CDmxSerializationDictionary::BuildElementList_R(CDmxElement*, bool, bool) */
void __thiscall
CDmxSerializationDictionary::BuildElementList_R
(CDmxSerializationDictionary *this,CDmxElement *param_1,bool param_2,bool param_3)
{
int iVar1;
int iVar2;
int *piVar3;
CDmxElement *pCVar4;
int iVar5;
int local_38;
CDmxElement *local_24;
undefined1 local_20;
if (param_1 != (CDmxElement *)0x0) {
local_24 = param_1;
iVar2 = CUtlRBTree<CDmxSerializationDictionary::DmxElementInfo_t,int,bool(*)(CDmxSerializationDictionary::DmxElementInfo_t_const&,CDmxSerializationDictionary::DmxElementInfo_t_const&),CUtlMemory<UtlRBTreeNode_t<CDmxSerializationDictionary::DmxElementInfo_t,int>,int>>
::Find((CUtlRBTree<CDmxSerializationDictionary::DmxElementInfo_t,int,bool(*)(CDmxSerializationDictionary::DmxElementInfo_t_const&,CDmxSerializationDictionary::DmxElementInfo_t_const&),CUtlMemory<UtlRBTreeNode_t<CDmxSerializationDictionary::DmxElementInfo_t,int>,int>>
*)this,(DmxElementInfo_t *)&local_24);
if (iVar2 == -1) {
local_20 = param_3 || param_2;
local_24 = param_1;
CUtlRBTree<CDmxSerializationDictionary::DmxElementInfo_t,int,bool(*)(CDmxSerializationDictionary::DmxElementInfo_t_const&,CDmxSerializationDictionary::DmxElementInfo_t_const&),CUtlMemory<UtlRBTreeNode_t<CDmxSerializationDictionary::DmxElementInfo_t,int>,int>>
::Insert((CUtlRBTree<CDmxSerializationDictionary::DmxElementInfo_t,int,bool(*)(CDmxSerializationDictionary::DmxElementInfo_t_const&,CDmxSerializationDictionary::DmxElementInfo_t_const&),CUtlMemory<UtlRBTreeNode_t<CDmxSerializationDictionary::DmxElementInfo_t,int>,int>>
*)this,(DmxElementInfo_t *)&local_24);
iVar2 = CDmxElement::AttributeCount(param_1);
local_38 = 0;
if (0 < iVar2) {
do {
while( true ) {
piVar3 = (int *)CDmxElement::GetAttribute(param_1,local_38);
if (*piVar3 == 1) break;
if (*piVar3 == 0xf) {
piVar3 = (int *)piVar3[2];
iVar1 = piVar3[3];
if ((0 < iVar1) && (pCVar4 = *(CDmxElement **)*piVar3, pCVar4 != (CDmxElement *)0x0))
{
iVar5 = 0;
do {
iVar5 = iVar5 + 1;
BuildElementList_R(this,pCVar4,param_2,false);
if (iVar5 == iVar1) break;
pCVar4 = *(CDmxElement **)(*piVar3 + iVar5 * 4);
} while (pCVar4 != (CDmxElement *)0x0);
}
}
LAB_00bee9fc:
local_38 = local_38 + 1;
if (local_38 == iVar2) {
return;
}
}
if (*(CDmxElement **)piVar3[2] == (CDmxElement *)0x0) goto LAB_00bee9fc;
BuildElementList_R(this,*(CDmxElement **)piVar3[2],param_2,false);
local_38 = local_38 + 1;
} while (local_38 != iVar2);
}
}
else {
*(undefined1 *)(*(int *)(this + 4) + iVar2 * 0x18 + 0x14) = 1;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.