CDmxKeyValues2ErrorStack::ReportError
0x00beb2c0 · 258 bytes · __thiscall
_ZN24CDmxKeyValues2ErrorStack11ReportErrorEPKcz
Decompiled
undefined (2 params)
/* CDmxKeyValues2ErrorStack::ReportError(char const*, ...) */
void __thiscall
CDmxKeyValues2ErrorStack::ReportError(CDmxKeyValues2ErrorStack *this,char *param_1,...)
{
short sVar1;
undefined4 uVar2;
int iVar3;
int in_GS_OFFSET;
undefined4 uVar4;
char *pcVar5;
short local_822;
char local_820 [2048];
int local_20;
pcVar5 = local_820;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
V_vsnprintf(pcVar5,0x800,param_1,&stack0x0000000c);
iVar3 = 0;
uVar4 = *(undefined4 *)(this + 0x84);
uVar2 = *(undefined4 *)(this + 0x80);
Warning("%s(%d) : %s\n",uVar2,uVar4,pcVar5);
if (0 < *(int *)(this + 0x8c)) {
do {
while (sVar1 = *(short *)(this + iVar3 * 2), sVar1 == -1) {
LAB_00beb355:
iVar3 = iVar3 + 1;
if (*(int *)(this + 0x8c) <= iVar3) goto LAB_00beb3a4;
}
local_822 = sVar1;
if (iVar3 < *(int *)(this + 0x88)) {
uVar2 = CUtlSymbolTable::String((CUtlSymbolTable *)m_ErrorSymbolTable,&local_822);
Warning("%s, ",uVar2,uVar4,pcVar5);
goto LAB_00beb355;
}
uVar2 = CUtlSymbolTable::String((CUtlSymbolTable *)m_ErrorSymbolTable,&local_822);
iVar3 = iVar3 + 1;
Warning("(*%s*), ",uVar2,uVar4,pcVar5);
} while (iVar3 < *(int *)(this + 0x8c));
}
LAB_00beb3a4:
Warning(&DAT_00cff71e,uVar2,uVar4,pcVar5);
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.