CDmxSerializerKeyValues2::SerializeElementAttribute
0x00bec030 · 355 bytes · __thiscall
_ZN24CDmxSerializerKeyValues225SerializeElementAttributeER10CUtlBufferR27CDmxSerializationDictionaryP13CDmxAttribute
Decompiled
undefined (4 params)
/* CDmxSerializerKeyValues2::SerializeElementAttribute(CUtlBuffer&, CDmxSerializationDictionary&,
CDmxAttribute*) */
void __thiscall
CDmxSerializerKeyValues2::SerializeElementAttribute
(CDmxSerializerKeyValues2 *this,CUtlBuffer *param_1,CDmxSerializationDictionary *param_2,
CDmxAttribute *param_3)
{
char cVar1;
undefined4 uVar2;
UniqueId_t *pUVar3;
int iVar4;
CDmxElement *this_00;
if (*(int *)param_3 == 1) {
this_00 = (CDmxElement *)**(undefined4 **)(param_3 + 8);
}
else {
CDmxAttribute::GetValue<CDmxElement*>()::defaultValue = 0;
this_00 = (CDmxElement *)0x0;
}
cVar1 = CDmxSerializationDictionary::ShouldInlineElement(param_2,this_00);
if (cVar1 != '\0') {
uVar2 = CDmxElement::GetTypeString(this_00);
CUtlBuffer::Printf(param_1,"\"%s\"\n{\n",uVar2);
if (this_00 != (CDmxElement *)0x0) {
SaveElement(this,param_1,param_2,this_00,false);
}
CUtlBuffer::Printf(param_1,"}\n");
return;
}
CUtlBuffer::Printf(param_1,"\"%s\" \"",DAT_00f71e44);
if (this_00 != (CDmxElement *)0x0) {
pUVar3 = (UniqueId_t *)CDmxElement::GetId(this_00);
::Serialize(param_1,pUVar3);
}
if (((((byte)param_1[0x15] & 1) != 0) && (*(int *)(param_1 + 0x10) != 0)) &&
(*(char *)(*(int *)param_1 + ((*(int *)(param_1 + 0x10) + -1) - *(int *)(param_1 + 0x20))) ==
'\n')) {
iVar4 = 0;
if (((byte)param_1[0x15] & 0x10) == 0) {
iVar4 = *(int *)(param_1 + 0x18);
}
while (iVar4 = iVar4 + -1, -1 < iVar4) {
cVar1 = CUtlBuffer::CheckPut(param_1,1);
if (cVar1 != '\0') {
*(undefined1 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = 9
;
*(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
CUtlBuffer::AddNullTermination(param_1);
}
}
}
cVar1 = CUtlBuffer::CheckPut(param_1,1);
if (cVar1 == '\0') {
return;
}
*(undefined1 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = 0x22;
*(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
CUtlBuffer::AddNullTermination(param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.