CDmxSerializerKeyValues2::UnserializeId
0x00becd90 · 332 bytes · __thiscall
_ZN24CDmxSerializerKeyValues213UnserializeIdER10CUtlBufferi
Decompiled
undefined (3 params)
/* CDmxSerializerKeyValues2::UnserializeId(CUtlBuffer&, int) */
undefined4 __thiscall
CDmxSerializerKeyValues2::UnserializeId
(CDmxSerializerKeyValues2 *this,CUtlBuffer *param_1,int param_2)
{
CUtlCharConversion *pCVar1;
int iVar2;
int iVar3;
undefined4 *puVar4;
undefined4 *puVar5;
undefined4 uVar6;
undefined4 uVar7;
int in_GS_OFFSET;
undefined4 uStack_90;
CUtlCharConversion *local_70 [2];
CUtlBuffer local_68 [56];
undefined1 local_30 [16];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
uStack_90 = 0xbecdcd;
CUtlBuffer::CUtlBuffer(local_68,0,0,0);
/* try { // try from 00becdd8 to 00beced3 has its CatchHandler @ 00beceee */
uStack_90 = 0xbecddd;
iVar2 = ReadToken(this,param_1,local_68);
if (iVar2 == 5) {
uStack_90 = 0xbece25;
local_70[0] = (CUtlCharConversion *)GetCStringCharConversion();
uStack_90 = 0xbece3c;
iVar3 = CUtlBuffer::PeekDelimitedStringLength(local_68,local_70[0],true);
iVar2 = -((iVar3 + 0xfU & 0xfffffff0) + 0x10);
puVar5 = (undefined4 *)((int)local_70 + iVar2 + -0x1c);
*(int *)(local_68 + iVar2 + -0x18) = iVar3;
pCVar1 = local_70[0];
*(CUtlBuffer **)((int)local_70 + iVar2 + -0x1c) = local_68;
*(int *)(local_68 + iVar2 + -0x1c) = (int)local_70 + iVar2;
*(CUtlCharConversion **)(local_68 + iVar2 + -0x20) = pCVar1;
*(undefined4 *)((int)&uStack_90 + iVar2) = 0xbece65;
CUtlBuffer::GetDelimitedString
(*(CUtlBuffer **)((int)local_70 + iVar2 + -0x1c),
*(CUtlCharConversion **)(local_68 + iVar2 + -0x20),
*(char **)(local_68 + iVar2 + -0x1c),*(int *)(local_68 + iVar2 + -0x18));
*(undefined4 *)(local_68 + iVar2 + -0x1c) = 0;
*(int *)(local_68 + iVar2 + -0x20) = (int)local_70 + iVar2;
*(undefined1 **)((int)local_70 + iVar2 + -0x1c) = local_30;
*(undefined4 *)((int)&uStack_90 + iVar2) = 0xbece7c;
uVar6 = UniqueIdFromString(*(UniqueId_t **)((int)local_70 + iVar2 + -0x1c),
*(char **)(local_68 + iVar2 + -0x20),
*(int *)(local_68 + iVar2 + -0x1c));
if ((char)uVar6 != '\0') {
if (param_2 == -1) {
uVar7 = 0;
puVar4 = (undefined4 *)(*(int *)this + -0x14);
}
else {
puVar4 = (undefined4 *)(*(int *)this + param_2 * 0x14);
uVar7 = *puVar4;
}
*(undefined4 **)(local_68 + iVar2 + -0x20) = puVar4 + 1;
*(undefined1 **)((int)local_70 + iVar2 + -0x1c) = local_30;
*(undefined4 *)((int)&uStack_90 + iVar2) = 0xbecea7;
CopyUniqueId(*(UniqueId_t **)((int)local_70 + iVar2 + -0x1c),
*(UniqueId_t **)(local_68 + iVar2 + -0x20));
*(undefined4 *)((int)local_70 + iVar2 + -0x1c) = uVar7;
*(undefined1 **)(local_68 + iVar2 + -0x20) = local_30;
*(undefined4 *)((int)&uStack_90 + iVar2) = 0xbeceb6;
CDmxElement::SetId(*(CDmxElement **)((int)local_70 + iVar2 + -0x1c),
*(UniqueId_t **)(local_68 + iVar2 + -0x20));
goto LAB_00becdf8;
}
*(char **)(local_68 + iVar2 + -0x20) = "Encountered invalid element ID data!";
*(undefined2 **)((int)local_70 + iVar2 + -0x1c) = &g_KeyValues2ErrorStack;
*(undefined4 *)((int)&uStack_90 + iVar2) = 0xbeced4;
CDmxKeyValues2ErrorStack::ReportError
(*(CDmxKeyValues2ErrorStack **)((int)local_70 + iVar2 + -0x1c),
*(char **)(local_68 + iVar2 + -0x20));
puVar5 = (undefined4 *)((int)local_70 + iVar2 + -0x1c);
}
else {
uStack_90 = 0xbecdf6;
CDmxKeyValues2ErrorStack::ReportError
((CDmxKeyValues2ErrorStack *)&g_KeyValues2ErrorStack,
"Expecting quoted value for element ID, didn\'t find one!");
puVar5 = (undefined4 *)&stack0xffffff74;
}
uVar6 = 0;
LAB_00becdf8:
*puVar5 = local_68;
puVar5[-1] = 0xbece00;
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)*puVar5);
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return uVar6;
}
/* WARNING: Subroutine does not return */
puVar5[-1] = &LAB_00beceee;
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.