L L4D2node

UnserializeDMX

0x00bead70 · 249 bytes · __cdecl

_Z14UnserializeDMXR10CUtlBufferPP11CDmxElementPKc

Decompiled

undefined (3 params)

/* UnserializeDMX(CUtlBuffer&, CDmxElement**, char const*) */

void UnserializeDMX(CUtlBuffer *param_1,CDmxElement **param_2,char *param_3)

{
  char cVar1;
  char *pcVar2;
  int in_GS_OFFSET;
  CDmxSerializer local_a9;
  int local_a8;
  int local_a4;
  char local_a0 [64];
  char local_60 [64];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  *param_2 = (CDmxElement *)0x0;
  cVar1 = ReadDMXHeader(param_1,local_a0,0x40,&local_a8,local_60,0x40,&local_a4);
  if (cVar1 != '\0') {
    if (local_a4 == 0) {
      pcVar2 = "<no file>";
      if (param_3 != (char *)0x0) {
        pcVar2 = param_3;
      }
      Warning("reading file \'%s\' of legacy format \'%s\' - dmxconvert this file to a newer format!\n"
              ,pcVar2,local_60);
    }
    if (((byte)param_1[0x15] & 1) == 0) {
      CDmxSerializer::Unserialize(&local_a9,param_1,local_a8,param_2);
    }
    else {
      pcVar2 = "<no file>";
      if (param_3 != (char *)0x0) {
        pcVar2 = param_3;
      }
      UnserializeTextDMX(pcVar2,param_1,param_2);
    }
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)