CParticleSystemMgr::GetParticleSystemsInBuffer
0x00bcfc70 · 334 bytes · __thiscall
_ZN18CParticleSystemMgr26GetParticleSystemsInBufferER10CUtlBufferP10CUtlVectorI10CUtlString10CUtlMemoryIS3_iEE
Decompiled
undefined (3 params)
/* CParticleSystemMgr::GetParticleSystemsInBuffer(CUtlBuffer&, CUtlVector<CUtlString,
CUtlMemory<CUtlString, int> >*) */
void __thiscall
CParticleSystemMgr::GetParticleSystemsInBuffer
(CParticleSystemMgr *this,CUtlBuffer *param_1,CUtlVector *param_2)
{
char cVar1;
char *pcVar2;
int iVar3;
int *piVar4;
int iVar5;
CDmxElement *local_40;
CUtlString local_3c [16];
CUtlString local_2c [28];
if (param_2 != (CUtlVector *)0x0) {
CUtlVector<CUtlString,CUtlMemory<CUtlString,int>>::RemoveAll
((CUtlVector<CUtlString,CUtlMemory<CUtlString,int>> *)param_2);
BeginDMXContext();
/* try { // try from 00bcfca6 to 00bcfce7 has its CatchHandler @ 00bcfde9 */
cVar1 = UnserializeDMX(param_1,&local_40,(char *)0x0);
if (cVar1 != '\0') {
pcVar2 = (char *)CDmxElement::GetTypeString(local_40);
iVar3 = _V_stricmp(pcVar2,"DmeParticleSystemDefinition");
if (iVar3 == 0) {
pcVar2 = (char *)CDmxElement::GetName(local_40);
CUtlString::CUtlString(local_3c,pcVar2);
/* try { // try from 00bcfcf6 to 00bcfcfa has its CatchHandler @ 00bcfded */
CUtlVector<CUtlString,CUtlMemory<CUtlString,int>>::InsertBefore
((CUtlVector<CUtlString,CUtlMemory<CUtlString,int>> *)param_2,
*(int *)(param_2 + 0xc),local_3c);
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_3c);
/* try { // try from 00bcfd09 to 00bcfd0d has its CatchHandler @ 00bcfde9 */
CleanupDMX(local_40);
}
else {
/* try { // try from 00bcfd36 to 00bcfd8b has its CatchHandler @ 00bcfde9 */
piVar4 = (int *)CDmxElement::GetAttribute(local_40,"particleSystemDefinitions");
if ((piVar4 != (int *)0x0) && (*piVar4 == 0xf)) {
piVar4 = (int *)piVar4[2];
iVar3 = piVar4[3];
if (0 < iVar3) {
iVar5 = 0;
do {
pcVar2 = (char *)CDmxElement::GetName(*(CDmxElement **)(*piVar4 + iVar5 * 4));
CUtlString::CUtlString(local_2c,pcVar2);
/* try { // try from 00bcfd9a to 00bcfd9e has its CatchHandler @ 00bcfdcb */
CUtlVector<CUtlString,CUtlMemory<CUtlString,int>>::InsertBefore
((CUtlVector<CUtlString,CUtlMemory<CUtlString,int>> *)param_2,
*(int *)(param_2 + 0xc),local_2c);
iVar5 = iVar5 + 1;
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_2c);
} while (iVar5 != iVar3);
}
/* try { // try from 00bcfdb5 to 00bcfdb9 has its CatchHandler @ 00bcfde9 */
CleanupDMX(local_40);
EndDMXContext(true);
return;
}
CleanupDMX(local_40);
}
}
EndDMXContext(true);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.