UpdateOrCreate
0x00bd6f40 · 105 bytes · __cdecl
_Z14UpdateOrCreatePKcPciS0_PFbS0_S0_S0_PvEbS2_
Decompiled
undefined (7 params)
/* UpdateOrCreate(char const*, char*, int, char const*, bool (*)(char const*, char const*, char
const*, void*), bool, void*) */
undefined4
UpdateOrCreate(char *param_1,char *param_2,int param_3,char *param_4,
_func_bool_char_ptr_char_ptr_char_ptr_void_ptr *param_5,bool param_6,void *param_7)
{
char *pcVar1;
int in_GS_OFFSET;
char local_114 [260];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
if (param_2 != (char *)0x0) {
pcVar1 = (char *)RestoreFilename(param_1,local_114,0x104);
CreateX360Filename(pcVar1,param_2,param_3);
}
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return 0;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.