UpdateOrCreateCaptionFile
0x003de810 · 65 bytes · __cdecl
_Z25UpdateOrCreateCaptionFilePKcPcib
Decompiled
undefined (4 params)
/* UpdateOrCreateCaptionFile(char const*, char*, int, bool) */
void UpdateOrCreateCaptionFile(char *param_1,char *param_2,int param_3,bool param_4)
{
UpdateOrCreate(param_1,param_2,param_3,"GAME",CaptionCreateCallback,param_4,(void *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.