CChoreoScene::FindPauseBetweenTimes
0x00bb1b90 · 93 bytes · __thiscall
_ZN12CChoreoScene21FindPauseBetweenTimesEff
Decompiled
undefined (3 params)
/* CChoreoScene::FindPauseBetweenTimes(float, float) */
CChoreoEvent * __thiscall
CChoreoScene::FindPauseBetweenTimes(CChoreoScene *this,float param_1,float param_2)
{
CChoreoEvent *this_00;
int iVar1;
longdouble lVar2;
iVar1 = 0;
if (0 < *(int *)(this + 0x74)) {
do {
this_00 = *(CChoreoEvent **)(*(int *)(this + 0x68) + iVar1 * 4);
if (this_00 != (CChoreoEvent *)0x0) {
lVar2 = (longdouble)CChoreoEvent::GetStartTime(this_00);
if (((float)lVar2 <= param_2) && (param_1 <= (float)lVar2)) {
return this_00;
}
}
iVar1 = iVar1 + 1;
} while (iVar1 < *(int *)(this + 0x74));
}
return (CChoreoEvent *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.