V_IsAbsolutePath
0x00b7d140 · 37 bytes · __cdecl
_Z16V_IsAbsolutePathPKc
Decompiled
undefined (1 param)
/* V_IsAbsolutePath(char const*) */
bool V_IsAbsolutePath(char *param_1)
{
char cVar1;
bool bVar2;
cVar1 = *param_1;
if ((cVar1 == '\0') || ((bVar2 = true, param_1[1] != ':' && (cVar1 != '/')))) {
bVar2 = cVar1 == '\\';
}
return bVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.