L L4D2node

CServerDemo::GetNextPacketSize

0x00596520 · 39 bytes · __thiscall

_ZNK11CServerDemo17GetNextPacketSizeEv

Decompiled

undefined (1 param)

/* CServerDemo::GetNextPacketSize() const */

undefined4 __thiscall CServerDemo::GetNextPacketSize(CServerDemo *this)

{
  undefined4 local_10 [3];
  
  CCircularBuffer::Peek(*(CCircularBuffer **)this,(char *)local_10,4);
  return local_10[0];
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)