ActivityList_Free
0x003f70e0 · 71 bytes · unknown
_Z17ActivityList_Freev
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* ActivityList_Free() */
void ActivityList_Free(void)
{
CStringRegistry::ClearStrings((CStringRegistry *)&g_ActivityStrings);
DAT_00f72d70 = 0;
CUtlMemory<activitylist_t,int>::Purge((CUtlMemory<activitylist_t,int> *)&g_ActivityList);
_DAT_00f72d74 = g_ActivityList;
CUtlDict<CActivityRemapCache,int>::RemoveAll
((CUtlDict<CActivityRemapCache,int> *)&m_ActivityRemapDatabase);
g_nActivityListVersion = g_nActivityListVersion + 1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.