L L4D2node

CVoteController::ResetData

0x00b3f900 · 543 bytes · __thiscall

_ZN15CVoteController9ResetDataEv

Decompiled

undefined (1 param)

/* CVoteController::ResetData() */

void __thiscall CVoteController::ResetData(CVoteController *this)

{
  CBaseEdict *pCVar1;
  int iVar2;
  
  if (*(int *)(this + 0x440) != -1) {
    if (this[0x6c] == (CVoteController)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CVoteController)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x440) = 0xffffffff;
  }
  if (*(int *)(this + 0x448) != 0) {
    if (this[0x6c] == (CVoteController)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CVoteController)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x448) = 0;
  }
  if (*(int *)(this + 0x44c) == 0) {
    iVar2 = *(int *)(this + 0x450);
  }
  else {
    if (this[0x6c] == (CVoteController)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CVoteController)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x44c) = 0;
    iVar2 = *(int *)(this + 0x450);
  }
  if (iVar2 != 0) {
    if (this[0x6c] == (CVoteController)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CVoteController)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x450) = 0;
  }
  if (*(float *)(this + 0x45c) != -1.0) {
    (**(code **)(*(int *)(this + 0x454) + 4))(this + 0x454,this + 0x45c);
    *(undefined4 *)(this + 0x45c) = 0xbf800000;
  }
  if (*(float *)(this + 0x468) != -1.0) {
    (**(code **)(*(int *)(this + 0x460) + 4))(this + 0x460,this + 0x468);
    *(undefined4 *)(this + 0x468) = 0xbf800000;
  }
  *(undefined4 *)(this + 0x538) = 0xffffffff;
  *(undefined4 *)(this + 0x53c) = 0xffffffff;
  if (*(int *)(this + 0x444) != -1) {
    if (this[0x6c] == (CVoteController)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CVoteController)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x444) = 0xffffffff;
  }
  *(undefined4 *)(this + 0x558) = 0;
  iVar2 = 0;
  do {
    *(undefined4 *)(this + iVar2 * 4 + 0x4b8) = 2;
    iVar2 = iVar2 + 1;
  } while (iVar2 != 0x20);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)