CVoteController::ResetData
0x00b3f900 · 543 bytes · __thiscall
_ZN15CVoteController9ResetDataEv
Decompiled
undefined (1 param)
/* CVoteController::ResetData() */
void __thiscall CVoteController::ResetData(CVoteController *this)
{
CBaseEdict *pCVar1;
int iVar2;
if (*(int *)(this + 0x440) != -1) {
if (this[0x6c] == (CVoteController)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CVoteController)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x440) = 0xffffffff;
}
if (*(int *)(this + 0x448) != 0) {
if (this[0x6c] == (CVoteController)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CVoteController)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x448) = 0;
}
if (*(int *)(this + 0x44c) == 0) {
iVar2 = *(int *)(this + 0x450);
}
else {
if (this[0x6c] == (CVoteController)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CVoteController)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x44c) = 0;
iVar2 = *(int *)(this + 0x450);
}
if (iVar2 != 0) {
if (this[0x6c] == (CVoteController)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CVoteController)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x450) = 0;
}
if (*(float *)(this + 0x45c) != -1.0) {
(**(code **)(*(int *)(this + 0x454) + 4))(this + 0x454,this + 0x45c);
*(undefined4 *)(this + 0x45c) = 0xbf800000;
}
if (*(float *)(this + 0x468) != -1.0) {
(**(code **)(*(int *)(this + 0x460) + 4))(this + 0x460,this + 0x468);
*(undefined4 *)(this + 0x468) = 0xbf800000;
}
*(undefined4 *)(this + 0x538) = 0xffffffff;
*(undefined4 *)(this + 0x53c) = 0xffffffff;
if (*(int *)(this + 0x444) != -1) {
if (this[0x6c] == (CVoteController)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CVoteController)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x444) = 0xffffffff;
}
*(undefined4 *)(this + 0x558) = 0;
iVar2 = 0;
do {
*(undefined4 *)(this + iVar2 * 4 + 0x4b8) = 2;
iVar2 = iVar2 + 1;
} while (iVar2 != 0x20);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.