CBaseServerVehicle::SoundState_Update
0x00b3ae20 · 63 bytes · __thiscall
_ZN18CBaseServerVehicle17SoundState_UpdateER18vbs_sound_update_t
Decompiled
undefined (2 params)
/* CBaseServerVehicle::SoundState_Update(vbs_sound_update_t&) */
void __thiscall
CBaseServerVehicle::SoundState_Update(CBaseServerVehicle *this,vbs_sound_update_t *param_1)
{
int iVar1;
iVar1 = SoundState_ChooseState(this,param_1);
if (iVar1 != *(int *)(this + 0x194)) {
*(int *)(this + 0x194) = iVar1;
SoundState_OnNewState();
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.