CBaseServerVehicle::SoundStart
0x00b3ae70 · 114 bytes · __thiscall
_ZN18CBaseServerVehicle10SoundStartEv
Decompiled
undefined (1 param)
/* CBaseServerVehicle::SoundStart() */
void __thiscall CBaseServerVehicle::SoundStart(CBaseServerVehicle *this)
{
int iVar1;
undefined4 local_20;
undefined4 local_1c;
undefined4 local_18;
undefined1 local_14;
undefined1 local_13;
undefined1 local_12;
undefined1 local_11;
undefined1 local_10;
(**(code **)(*(int *)this + 0x11c))(this);
iVar1 = gpGlobals;
local_14 = 0;
*(undefined4 *)(this + 0x194) = 0;
local_13 = 0;
local_12 = 0;
local_20 = *(undefined4 *)(iVar1 + 0x10);
local_11 = 0;
local_10 = 0;
local_1c = 0;
local_18 = 0;
local_11 = (**(code **)(*(int *)this + 0xec))(this);
SoundState_Update(this,(vbs_sound_update_t *)&local_20);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.