CBaseServerVehicle::SoundUpdate
0x00b3aef0 · 317 bytes · __thiscall
_ZN18CBaseServerVehicle11SoundUpdateER18vbs_sound_update_t
Decompiled
undefined (2 params)
/* CBaseServerVehicle::SoundUpdate(vbs_sound_update_t&) */
void __thiscall
CBaseServerVehicle::SoundUpdate(CBaseServerVehicle *this,vbs_sound_update_t *param_1)
{
float fVar1;
undefined4 uVar2;
char *pcVar3;
longdouble lVar4;
float fVar5;
if (*(int *)(g_debug_vehiclesound._28_4_ + 0x30) < 2) {
fVar5 = *(float *)(param_1 + 4);
}
else {
pcVar3 = "on";
if (param_1[0xc] == (vbs_sound_update_t)0x0) {
pcVar3 = "off";
}
Msg("Throttle: %s, Reverse: %s\n",pcVar3);
fVar5 = *(float *)(param_1 + 4);
if (1 < *(int *)(g_debug_vehiclesound._28_4_ + 0x30)) {
Msg("CurrentSpeed: %.3f ",(double)fVar5);
}
}
if ((0 < *(int *)(this + 0xa0)) && (fVar1 = *(float *)(this + 0x188), fVar1 < fVar5)) {
if (param_1[0xc] == (vbs_sound_update_t)0x0) {
fVar5 = fVar1;
}
lVar4 = (longdouble)
Approach(fVar5,fVar1,
*(float *)(*(int *)(this + 0x184) * 0x10 + *(int *)(this + 0x94) + 0xc) *
*(float *)param_1);
fVar5 = (float)lVar4;
}
uVar2 = g_debug_vehiclesound._28_4_;
if (fVar5 <= 0.0) {
fVar5 = 0.0;
}
if (1.0 <= fVar5) {
fVar5 = 1.0;
}
*(float *)(this + 0x188) = fVar5;
if (1 < *(int *)(uVar2 + 0x30)) {
Msg("Sound Speed: %.3f\n",(double)fVar5);
}
(**(code **)(*(int *)this + 0x118))(this,param_1);
SoundState_Update(this,param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.