CEnvPlayerSurfaceTrigger::SetPlayerSurface
0x006933b0 · 125 bytes · __cdecl
_ZN24CEnvPlayerSurfaceTrigger16SetPlayerSurfaceEP11CBasePlayerc
Decompiled
undefined (2 params)
/* CEnvPlayerSurfaceTrigger::SetPlayerSurface(CBasePlayer*, char) */
void CEnvPlayerSurfaceTrigger::SetPlayerSurface(CBasePlayer *param_1,char param_2)
{
uint uVar1;
int iVar2;
CEnvPlayerSurfaceTrigger *this;
undefined *puVar3;
int iVar4;
iVar2 = DAT_00fdcd84;
if ((param_2 != '\0') && (0 < DAT_00fdcd84)) {
iVar4 = 0;
do {
this = (CEnvPlayerSurfaceTrigger *)0x0;
uVar1 = *(uint *)(g_PlayerSurfaceTriggers + iVar4 * 4);
if (((uVar1 != 0xffffffff) &&
(puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) {
this = *(CEnvPlayerSurfaceTrigger **)(puVar3 + 4);
}
iVar4 = iVar4 + 1;
PlayerSurfaceChanged(this,param_1,param_2);
} while (iVar4 != iVar2);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.