L L4D2node

UTIL_HudMessageAll

0x00b2ff10 · 34 bytes · __cdecl

_Z18UTIL_HudMessageAllRK14hudtextparms_sPKc

Decompiled

undefined (2 params)

/* UTIL_HudMessageAll(hudtextparms_s const&, char const*) */

void UTIL_HudMessageAll(hudtextparms_s *param_1,char *param_2)

{
  UTIL_HudMessage((CBasePlayer *)0x0,param_1,param_2);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)