HintMessageToAllPlayers
0x0042e5b0 · 114 bytes · __cdecl
_Z23HintMessageToAllPlayersPKc
Decompiled
undefined (1 param)
/* HintMessageToAllPlayers(char const*) */
void HintMessageToAllPlayers(char *param_1)
{
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined1 local_28;
undefined1 local_27;
undefined1 local_26;
undefined1 local_24;
undefined1 local_23;
undefined1 local_22;
undefined4 local_20;
undefined4 local_1c;
undefined4 local_18;
undefined4 local_14;
undefined4 local_10;
local_20 = 0x3f800000;
local_14 = 0;
local_28 = 100;
local_34 = 0xbf800000;
local_30 = 0xbf800000;
local_1c = 0x40a00000;
local_18 = 0x40a00000;
local_27 = 0xff;
local_26 = 100;
local_24 = 0xff;
local_23 = 0xff;
local_22 = 0xff;
local_2c = 0;
local_10 = 0;
UTIL_HudMessageAll((hudtextparms_s *)&local_34,param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.