CTriggerVPhysicsMotion::StartTouch
0x00b15db0 · 263 bytes · __thiscall
_ZN22CTriggerVPhysicsMotion10StartTouchEP11CBaseEntity
Decompiled
undefined (2 params)
/* CTriggerVPhysicsMotion::StartTouch(CBaseEntity*) */
void __thiscall
CTriggerVPhysicsMotion::StartTouch(CTriggerVPhysicsMotion *this,CBaseEntity *param_1)
{
char cVar1;
int iVar2;
int *piVar3;
triggerevent_t local_20 [12];
int local_14;
cVar1 = (**(code **)(*(int *)this + 0x324))(this,param_1);
if (cVar1 != '\0') {
if (param_1 != (CBaseEntity *)0x0) {
cVar1 = (**(code **)(*(int *)param_1 + 0x16c))(param_1);
if (cVar1 != '\0') {
CBasePlayer::SetPhysicsFlag((CBasePlayer *)param_1,0x10,true);
if (param_1[0x1c0c] != (CBaseEntity)0x1) {
(**(code **)(*(int *)(param_1 + 0x1a40) + 4))(param_1 + 0x1a40,param_1 + 0x1c0c);
param_1[0x1c0c] = (CBaseEntity)0x1;
}
}
}
PhysGetTriggerEvent(local_20,(CBaseEntity *)this);
if (local_14 != 0) {
(**(code **)(**(int **)(this + 0x450) + 0xc))(*(int **)(this + 0x450),local_14,1);
}
if (*(int *)(this + 0x458) != 0) {
CEntityParticleTrail::Create
(param_1,(EntityParticleTrailInfo_t *)(this + 0x454),(CBaseEntity *)this);
}
iVar2 = (**(code **)(*(int *)param_1 + 0xf0))(param_1);
if (iVar2 != 0) {
piVar3 = (int *)(**(code **)(*(int *)param_1 + 0xf0))(param_1);
cVar1 = (**(code **)(*piVar3 + 0x34c))(piVar3);
if (cVar1 != '\0') {
CRagdollBoogie::IncrementSuppressionCount(param_1);
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.