CRagdollBoogie::IncrementSuppressionCount
0x00804820 · 135 bytes · __cdecl
_ZN14CRagdollBoogie25IncrementSuppressionCountEP11CBaseEntity
Decompiled
undefined (1 param)
/* CRagdollBoogie::IncrementSuppressionCount(CBaseEntity*) */
void CRagdollBoogie::IncrementSuppressionCount(CBaseEntity *param_1)
{
int iVar1;
undefined *puVar2;
uint uVar3;
int iVar4;
undefined *puVar5;
puVar2 = g_pEntityList;
uVar3 = *(uint *)(param_1 + 0x18c);
if (uVar3 != 0xffffffff) {
while (((puVar5 = puVar2 + (uVar3 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc &&
(*(uint *)(puVar5 + 8) == uVar3 >> 0xc)) && (iVar1 = *(int *)(puVar5 + 4), iVar1 != 0)))
{
iVar4 = __dynamic_cast(iVar1,&CBaseEntity::typeinfo,&typeinfo,0);
if (iVar4 != 0) {
*(int *)(iVar4 + 0x44c) = *(int *)(iVar4 + 0x44c) + 1;
}
uVar3 = *(uint *)(iVar1 + 400);
if (uVar3 == 0xffffffff) {
return;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.