L L4D2node

CEntityParticleTrail::Create

0x006803e0 · 603 bytes · __cdecl

_ZN20CEntityParticleTrail6CreateEP11CBaseEntityRK25EntityParticleTrailInfo_tS1_

Decompiled

undefined (3 params)

/* CEntityParticleTrail::Create(CBaseEntity*, EntityParticleTrailInfo_t const&, CBaseEntity*) */

CEntityParticleTrail *
CEntityParticleTrail::Create
          (CBaseEntity *param_1,EntityParticleTrailInfo_t *param_2,CBaseEntity *param_3)

{
  uint uVar1;
  CBaseEdict *pCVar2;
  char *pcVar3;
  int iVar4;
  CEntityParticleTrail *pCVar5;
  int iVar6;
  undefined4 *puVar7;
  undefined *puVar8;
  undefined *puVar9;
  int iVar10;
  CBaseEntity *pCVar11;
  
  pcVar3 = "";
  if (*(char **)(param_2 + 4) != (char *)0x0) {
    pcVar3 = *(char **)(param_2 + 4);
  }
  iVar4 = GetMaterialIndex(pcVar3);
  puVar9 = g_pEntityList;
  uVar1 = *(uint *)(param_1 + 0x18c);
  if (((uVar1 != 0xffffffff) &&
      (puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) {
    iVar6 = *(int *)(puVar8 + 4);
    while (iVar6 != 0) {
      uVar1 = *(uint *)(iVar6 + 400);
      iVar10 = 0;
      if (((uVar1 != 0xffffffff) &&
          (puVar8 = puVar9 + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
         (*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) {
        iVar10 = *(int *)(puVar8 + 4);
      }
      pCVar5 = (CEntityParticleTrail *)__dynamic_cast(iVar6,&CBaseEntity::typeinfo,&typeinfo,0);
      iVar6 = iVar10;
      if ((pCVar5 != (CEntityParticleTrail *)0x0) && (iVar4 == *(int *)(pCVar5 + 0x440))) {
        IncrementRefCount(pCVar5);
        return pCVar5;
      }
    }
  }
  pCVar5 = (CEntityParticleTrail *)CreateEntityByName("env_particle_trail",-1,true);
  if (pCVar5 == (CEntityParticleTrail *)0x0) {
    pCVar5 = (CEntityParticleTrail *)0x0;
  }
  else {
    uVar1 = *(uint *)(pCVar5 + 0x458);
    pCVar11 = (CBaseEntity *)0x0;
    if (((uVar1 != 0xffffffff) &&
        (puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)) &&
       (*(uint *)(puVar9 + 8) == uVar1 >> 0xc)) {
      pCVar11 = *(CBaseEntity **)(puVar9 + 4);
    }
    if (param_3 != pCVar11) {
      if (pCVar5[0x6c] == (CEntityParticleTrail)0x0) {
        pCVar2 = *(CBaseEdict **)(pCVar5 + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          iVar6 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar6 + 2) = 0;
        }
      }
      else {
        pCVar5[0x70] = (CEntityParticleTrail)((byte)pCVar5[0x70] | 1);
      }
      if (param_3 == (CBaseEntity *)0x0) {
        *(undefined4 *)(pCVar5 + 0x458) = 0xffffffff;
      }
      else {
        puVar7 = (undefined4 *)(**(code **)(*(int *)param_3 + 0xc))(param_3);
        *(undefined4 *)(pCVar5 + 0x458) = *puVar7;
      }
    }
    if (iVar4 != *(int *)(pCVar5 + 0x440)) {
      if (pCVar5[0x6c] == (CEntityParticleTrail)0x0) {
        pCVar2 = *(CBaseEdict **)(pCVar5 + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          iVar6 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar6 + 2) = 0;
        }
      }
      else {
        pCVar5[0x70] = (CEntityParticleTrail)((byte)pCVar5[0x70] | 1);
      }
      *(int *)(pCVar5 + 0x440) = iVar4;
    }
    *(undefined4 *)(pCVar5 + 0x448) = *(undefined4 *)(param_2 + 4);
    *(undefined4 *)(pCVar5 + 0x44c) = *(undefined4 *)(param_2 + 8);
    *(undefined4 *)(pCVar5 + 0x450) = *(undefined4 *)(param_2 + 0xc);
    *(undefined4 *)(pCVar5 + 0x454) = *(undefined4 *)(param_2 + 0x10);
    (*(code *)**(undefined4 **)(pCVar5 + 0x444))(pCVar5 + 0x444);
    *(undefined4 *)(pCVar5 + 0x45c) = 1;
    AttachToEntity(pCVar5,param_1);
    (**(code **)(*(int *)pCVar5 + 100))(pCVar5);
  }
  return pCVar5;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)