L L4D2node

CFuncPlat::HitBottom

0x00b0ecb0 · 381 bytes · __thiscall

_ZN9CFuncPlat9HitBottomEv

Decompiled

undefined (1 param)

/* CFuncPlat::HitBottom() */

void __thiscall CFuncPlat::HitBottom(CFuncPlat *this)

{
  int iVar1;
  undefined **local_80 [8];
  undefined4 local_60;
  undefined1 *local_5c;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined1 local_3c;
  undefined1 local_3b;
  undefined1 local_3a;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined2 local_20;
  
  CBasePlatTrain::StopMovingSound((CBasePlatTrain *)this);
  if (*(int *)(this + 0x4bc) != 0) {
    (**(code **)(*(int *)this + 0x28c))((Vector *)&local_60,this);
    CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_80);
    local_80[0] = &PTR__CPASFilter_00bfaf28;
                    /* try { // try from 00b0ed03 to 00b0ed07 has its CatchHandler @ 00b0ee5c */
    CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_80,(Vector *)&local_60);
    local_80[0] = &PTR__CPASAttenuationFilter_00c08ec8;
                    /* try { // try from 00b0ed18 to 00b0ed34 has its CatchHandler @ 00b0ee58 */
    (**(code **)(*(int *)this + 0x28c))((Vector *)&local_60,this);
    CPASAttenuationFilter::Filter((CPASAttenuationFilter *)local_80,(Vector *)&local_60,0.8);
    local_3c = 1;
    local_20 = 0xffff;
    local_58 = *(undefined4 *)(this + 0x4c4);
    local_50 = 0;
    local_4c = 100;
    local_48 = 0;
    local_5c = &DAT_00d539c2;
    if (*(undefined1 **)(this + 0x4bc) != (undefined1 *)0x0) {
      local_5c = *(undefined1 **)(this + 0x4bc);
    }
    local_44 = 0;
    local_40 = 0;
    local_3b = 0;
    local_3a = 0;
    local_38 = 0xffffffff;
    local_34 = 0;
    local_30 = 0;
    local_2c = 0;
    local_28 = 0;
    local_24 = 0;
    local_60 = 1;
    local_54 = 0x4b;
    if (*(int *)(this + 0x30) == 0) {
      iVar1 = 0;
    }
    else {
      iVar1 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
    }
                    /* try { // try from 00b0ede3 to 00b0ede7 has its CatchHandler @ 00b0ee34 */
    CBaseEntity::EmitSound((IRecipientFilter *)local_80,iVar1,(EmitSound_t *)&local_60);
    local_28 = 0;
    CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
    local_24 = local_34;
    CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
    local_80[0] = &PTR__CPASFilter_00bfaf28;
    CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_80);
  }
  *(undefined4 *)(this + 0x440) = 1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)