WitchRetreat::OnContact
0x00a41d70 · 691 bytes · __cdecl
_ZN12WitchRetreat9OnContactEP8InfectedP11CBaseEntityP10CGameTrace
Decompiled
undefined (3 params)
/* WitchRetreat::OnContact(Infected*, CBaseEntity*, CGameTrace*) */
Infected * WitchRetreat::OnContact(Infected *param_1,CBaseEntity *param_2,CGameTrace *param_3)
{
int *piVar1;
uint uVar2;
uint uVar3;
char cVar4;
CTerrorPlayer *this;
uint *puVar5;
CBaseEntity *pCVar6;
undefined4 *puVar7;
int iVar8;
undefined *puVar9;
int iVar10;
int iVar11;
CBaseEntity *in_stack_00000010;
int in_stack_00000014;
undefined4 local_20 [4];
if (in_stack_00000010 != (CBaseEntity *)0x0) {
cVar4 = IsBreakableEntity(in_stack_00000010,false,true,(CTakeDamageInfo *)0x0);
if ((((cVar4 == '\0') && (*(char **)(in_stack_00000010 + 0x7c) != "prop_door*")) &&
(cVar4 = CBaseEntity::ClassMatchesComplex(in_stack_00000010,"prop_door*"), cVar4 == '\0'))
&& ((*(char **)(in_stack_00000010 + 0x7c) != "func_door*" &&
(cVar4 = CBaseEntity::ClassMatchesComplex(in_stack_00000010,"func_door*"), cVar4 == '\0')
))) {
cVar4 = (**(code **)(*(int *)in_stack_00000010 + 0x16c))();
if (cVar4 == '\0') {
iVar11 = (**(code **)(*(int *)in_stack_00000010 + 0x144))();
if (iVar11 != 0) {
LAB_00a41f83:
cVar4 = CBaseAnimatingOverlay::IsPlayingGesture((CBaseAnimatingOverlay *)param_3,0x265);
if (cVar4 == '\0') {
CBaseAnimatingOverlay::AddGesture((CBaseAnimatingOverlay *)param_3,0x265,1);
*(undefined4 *)(param_2 + 0x4854) = 0;
}
}
}
else {
cVar4 = (**(code **)(*(int *)in_stack_00000010 + 0x16c))();
this = (CTerrorPlayer *)0x0;
if (cVar4 != '\0') {
this = (CTerrorPlayer *)in_stack_00000010;
}
cVar4 = CTerrorPlayer::IsStaggering(this);
if (cVar4 == '\0') {
puVar5 = (uint *)(**(code **)(*(int *)in_stack_00000010 + 0xc))();
uVar2 = *puVar5;
if (0 < *(int *)(param_2 + 0x4854)) {
iVar11 = 0;
piVar1 = (int *)(g_pEntityList + (uVar2 & 0xfff) * 0x10 + 4);
do {
iVar8 = 0;
if (uVar2 != 0xffffffff) {
if (piVar1 == (int *)0x0) {
iVar8 = 0;
}
else if (piVar1[1] == uVar2 >> 0xc) {
iVar8 = *piVar1;
}
}
iVar10 = 0;
uVar3 = *(uint *)(*(int *)(param_2 + 0x4848) + iVar11 * 4);
if (((uVar3 != 0xffffffff) &&
(puVar9 = g_pEntityList + (uVar3 & 0xfff) * 0x10,
puVar9 != (undefined *)0xfffffffc)) && (*(uint *)(puVar9 + 8) == uVar3 >> 0xc)) {
iVar10 = *(int *)(puVar9 + 4);
}
if (iVar8 == iVar10) goto LAB_00a41f83;
iVar11 = iVar11 + 1;
} while (iVar11 != *(int *)(param_2 + 0x4854));
}
pCVar6 = (CBaseEntity *)(**(code **)(*(int *)param_3 + 0x570))(param_3);
CTerrorPlayer::OnStaggered(this,pCVar6,(Vector *)0x0);
local_20[0] = 0xffffffff;
puVar7 = (undefined4 *)(**(code **)(*(int *)in_stack_00000010 + 0xc))(in_stack_00000010);
local_20[0] = *puVar7;
CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>>::InsertBefore
((CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>> *)
(param_2 + 0x4848),*(int *)(param_2 + 0x4854),(CHandle *)local_20);
}
}
}
else if (((in_stack_00000014 == 0) ||
(*(float *)(in_stack_00000014 + 0x20) <= 0.8 &&
*(float *)(in_stack_00000014 + 0x20) != 0.8)) &&
(cVar4 = CBaseAnimatingOverlay::IsPlayingGesture((CBaseAnimatingOverlay *)param_3,0x265)
, cVar4 == '\0')) {
CBaseAnimatingOverlay::AddGesture((CBaseAnimatingOverlay *)param_3,0x265,1);
}
}
*(undefined4 *)param_1 = 0;
*(undefined4 *)(param_1 + 4) = 0;
*(undefined4 *)(param_1 + 8) = 0;
*(undefined4 *)(param_1 + 0xc) = 1;
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.