CBaseAnimatingOverlay::IsPlayingGesture
0x005ecac0 · 32 bytes · __thiscall
_ZN21CBaseAnimatingOverlay16IsPlayingGestureE8Activity
Decompiled
undefined (2 params)
/* CBaseAnimatingOverlay::IsPlayingGesture(Activity) */
bool __thiscall
CBaseAnimatingOverlay::IsPlayingGesture(CBaseAnimatingOverlay *this,undefined4 param_2)
{
int iVar1;
iVar1 = FindGestureLayer(this,param_2);
return iVar1 != -1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.