InfectedDying::OnContact
0x00a320c0 · 193 bytes · __thiscall
_ZN13InfectedDying9OnContactEP8InfectedP11CBaseEntityP10CGameTrace
Decompiled
undefined (4 params)
/* InfectedDying::OnContact(Infected*, CBaseEntity*, CGameTrace*) */
InfectedDying * __thiscall
InfectedDying::OnContact
(InfectedDying *this,Infected *param_1,CBaseEntity *param_2,CGameTrace *param_3)
{
char cVar1;
int *piVar2;
int iVar3;
Vector *pVVar4;
piVar2 = (int *)(**(code **)(*(int *)param_2 + 0x594))(param_2);
iVar3 = (**(code **)(*piVar2 + 0xe0))(piVar2);
if (7 < iVar3 - 0x2a2U) {
if (param_3 != (CGameTrace *)0x0) {
iVar3 = __dynamic_cast(param_3,&CBaseEntity::typeinfo,&INextBot::typeinfo,0xfffffffe);
if (iVar3 != 0) goto LAB_00a3211a;
}
cVar1 = (**(code **)(*(int *)param_3 + 0x16c))(param_3);
if (cVar1 != '\0') {
pVVar4 = (Vector *)(**(code **)(*(int *)param_3 + 0x288))(param_3);
ComputeShoveForce((InfectedDying *)param_1,(Infected *)param_2,pVVar4);
}
BecomeRagdoll((InfectedDying *)param_1,(Infected *)param_2);
}
LAB_00a3211a:
*(undefined4 *)this = 0;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
*(undefined4 *)(this + 0xc) = 1;
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.