L L4D2node

InfectedDying::InfectedDying

0x00a31b70 · 452 bytes · __thiscall

_ZN13InfectedDyingC1ERK15CTakeDamageInfo

Decompiled

undefined (2 params)

/* InfectedDying::InfectedDying(CTakeDamageInfo const&) */

void __thiscall InfectedDying::InfectedDying(InfectedDying *this,CTakeDamageInfo *param_1)

{
  uint uVar1;
  int *piVar2;
  char cVar3;
  undefined4 uVar4;
  undefined *puVar5;
  
  *(undefined4 *)(this + 0x20) = 0;
  *(undefined4 *)(this + 0x24) = 0;
  *(undefined4 *)(this + 0x28) = 0;
  *(undefined4 *)(this + 0xc) = 0;
  *(undefined4 *)(this + 0x10) = 0;
  *(undefined4 *)(this + 0x14) = 0;
  *(undefined4 *)(this + 0x18) = 0;
  *(undefined4 *)(this + 0x1c) = 0;
  *(undefined4 *)(this + 8) = 0;
  this[0x30] = (InfectedDying)0x0;
  this[0x31] = (InfectedDying)0x0;
  *(undefined4 *)(this + 0x2c) = 0;
  *(undefined ***)this = &PTR__InfectedDying_00d23c68;
  *(undefined ***)(this + 4) = &PTR__InfectedDying_00d23dcc;
                    /* try { // try from 00a31bdf to 00a31d21 has its CatchHandler @ 00a31d37 */
  CTakeDamageInfo::CTakeDamageInfo((CTakeDamageInfo *)(this + 0x34));
  *(undefined4 *)(this + 0x34) = *(undefined4 *)param_1;
  *(undefined4 *)(this + 0x38) = *(undefined4 *)(param_1 + 4);
  *(undefined4 *)(this + 0x3c) = *(undefined4 *)(param_1 + 8);
  *(undefined4 *)(this + 0x40) = *(undefined4 *)(param_1 + 0xc);
  *(undefined4 *)(this + 0x44) = *(undefined4 *)(param_1 + 0x10);
  *(undefined4 *)(this + 0x48) = *(undefined4 *)(param_1 + 0x14);
  *(undefined4 *)(this + 0x4c) = *(undefined4 *)(param_1 + 0x18);
  *(undefined4 *)(this + 0x50) = *(undefined4 *)(param_1 + 0x1c);
  *(undefined4 *)(this + 0x54) = *(undefined4 *)(param_1 + 0x20);
  *(undefined4 *)(this + 0x58) = *(undefined4 *)(param_1 + 0x24);
  *(undefined4 *)(this + 0x5c) = *(undefined4 *)(param_1 + 0x28);
  *(undefined4 *)(this + 0x60) = *(undefined4 *)(param_1 + 0x2c);
  *(undefined4 *)(this + 100) = *(undefined4 *)(param_1 + 0x30);
  *(undefined4 *)(this + 0x68) = *(undefined4 *)(param_1 + 0x34);
  *(undefined4 *)(this + 0x6c) = *(undefined4 *)(param_1 + 0x38);
  *(undefined4 *)(this + 0x70) = *(undefined4 *)(param_1 + 0x3c);
  *(undefined4 *)(this + 0x74) = *(undefined4 *)(param_1 + 0x40);
  puVar5 = g_pEntityList;
  *(undefined4 *)(this + 0x78) = *(undefined4 *)(param_1 + 0x44);
  *(undefined4 *)(this + 0x7c) = *(undefined4 *)(param_1 + 0x48);
  *(undefined4 *)(this + 0x80) = *(undefined4 *)(param_1 + 0x4c);
  *(undefined4 *)(this + 0x84) = *(undefined4 *)(param_1 + 0x50);
  *(undefined4 *)(this + 0x88) = *(undefined4 *)(param_1 + 0x54);
  *(undefined4 *)(this + 0x8c) = *(undefined4 *)(param_1 + 0x58);
  *(undefined4 *)(this + 0x90) = *(undefined4 *)(param_1 + 0x5c);
  uVar1 = *(uint *)(param_1 + 0x34);
  if ((((uVar1 != 0xffffffff) &&
       (puVar5 = puVar5 + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) &&
     (piVar2 = *(int **)(puVar5 + 4), piVar2 != (int *)0x0)) {
    cVar3 = (**(code **)(*piVar2 + 0x16c))(piVar2);
    if (cVar3 == '\0') {
      *(undefined4 *)(this + 0x98) = 999;
      return;
    }
  }
  uVar4 = RandomInt(0,10);
  *(undefined4 *)(this + 0x98) = uVar4;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)