Infected::CreateDeathAction
0x00a0caa0 · 56 bytes · __thiscall
_ZN8Infected17CreateDeathActionERK15CTakeDamageInfo
Decompiled
undefined (2 params)
/* Infected::CreateDeathAction(CTakeDamageInfo const&) */
InfectedDying * __thiscall Infected::CreateDeathAction(Infected *this,CTakeDamageInfo *param_1)
{
InfectedDying *this_00;
this[0x1d09] = (Infected)0x1;
this_00 = ::operator_new(0x9c);
/* try { // try from 00a0caca to 00a0cace has its CatchHandler @ 00a0cad8 */
InfectedDying::InfectedDying(this_00,param_1);
return this_00;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.