WitchDying::WitchDying
0x00a3f220 · 176 bytes · __thiscall
_ZN10WitchDyingC1ERK15CTakeDamageInfo
Decompiled
undefined (2 params)
/* WitchDying::WitchDying(CTakeDamageInfo const&) */
void __thiscall WitchDying::WitchDying(WitchDying *this,CTakeDamageInfo *param_1)
{
uint uVar1;
int iVar2;
undefined4 uVar3;
undefined *puVar4;
InfectedDying::InfectedDying((InfectedDying *)this,param_1);
*(undefined ***)this = &PTR__WitchDying_00d26108;
*(undefined ***)(this + 4) = &PTR__WitchDying_00d2626c;
uVar1 = *(uint *)(param_1 + 0x34);
if ((((uVar1 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar4 + 4) != 0)) {
iVar2 = __dynamic_cast(*(int *)(puVar4 + 4),&CBaseEntity::typeinfo,&CTerrorPlayer::typeinfo,0);
if (iVar2 != 0) {
/* try { // try from 00a3f2c5 to 00a3f2c7 has its CatchHandler @ 00a3f2d5 */
uVar3 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(iVar2 + 0x30));
*(undefined4 *)(this + 0x9c) = uVar3;
return;
}
}
*(undefined4 *)(this + 0x9c) = 0xffffffff;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.