L L4D2node

WitchDying::WitchDying

0x00a3f220 · 176 bytes · __thiscall

_ZN10WitchDyingC1ERK15CTakeDamageInfo

Decompiled

undefined (2 params)

/* WitchDying::WitchDying(CTakeDamageInfo const&) */

void __thiscall WitchDying::WitchDying(WitchDying *this,CTakeDamageInfo *param_1)

{
  uint uVar1;
  int iVar2;
  undefined4 uVar3;
  undefined *puVar4;
  
  InfectedDying::InfectedDying((InfectedDying *)this,param_1);
  *(undefined ***)this = &PTR__WitchDying_00d26108;
  *(undefined ***)(this + 4) = &PTR__WitchDying_00d2626c;
  uVar1 = *(uint *)(param_1 + 0x34);
  if ((((uVar1 != 0xffffffff) &&
       (puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar4 + 4) != 0)) {
    iVar2 = __dynamic_cast(*(int *)(puVar4 + 4),&CBaseEntity::typeinfo,&CTerrorPlayer::typeinfo,0);
    if (iVar2 != 0) {
                    /* try { // try from 00a3f2c5 to 00a3f2c7 has its CatchHandler @ 00a3f2d5 */
      uVar3 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(iVar2 + 0x30));
      *(undefined4 *)(this + 0x9c) = uVar3;
      return;
    }
  }
  *(undefined4 *)(this + 0x9c) = 0xffffffff;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)