InfectedBehavior::OnCommandApproach
0x00a2fc30 · 74 bytes · __cdecl
_ZN16InfectedBehavior17OnCommandApproachEP8InfectedP11CBaseEntity
Decompiled
undefined (2 params)
/* InfectedBehavior::OnCommandApproach(Infected*, CBaseEntity*) */
Infected * InfectedBehavior::OnCommandApproach(Infected *param_1,CBaseEntity *param_2)
{
InfectedAmbientMob *this;
CBaseEntity *in_stack_00000010;
this = ::operator_new(0x4824);
/* try { // try from 00a2fc53 to 00a2fc57 has its CatchHandler @ 00a2fc7a */
InfectedAmbientMob::InfectedAmbientMob(this,in_stack_00000010);
*(undefined4 *)param_1 = 2;
*(InfectedAmbientMob **)(param_1 + 4) = this;
*(char **)(param_1 + 8) = "Running in ambient mob";
*(undefined4 *)(param_1 + 0xc) = 3;
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.