Infected::SetIdleBodyGroupVariant
0x00a10180 · 408 bytes · __cdecl
_ZN8Infected23SetIdleBodyGroupVariantEPKcS1_
Decompiled
undefined (2 params)
/* Infected::SetIdleBodyGroupVariant(char const*, char const*) */
undefined4 Infected::SetIdleBodyGroupVariant(char *param_1,char *param_2)
{
char cVar1;
int iVar2;
int iVar3;
undefined4 uVar4;
char *pcVar5;
char *pcVar6;
int iVar7;
int iVar8;
if (*(int *)(ZombieExpressions._28_4_ + 0x30) == 0) {
iVar2 = CBaseAnimating::FindBodygroupByName((CBaseAnimating *)param_1,param_2);
if ((-1 < iVar2) &&
(iVar3 = CBaseAnimating::GetNumBodyGroups((CBaseAnimating *)param_1), iVar2 < iVar3)) {
iVar3 = CBaseAnimating::GetBodygroup((CBaseAnimating *)param_1,iVar2);
pcVar5 = (char *)CBaseAnimating::GetBodygroupPartName((CBaseAnimating *)param_1,iVar2,iVar3);
if (*pcVar5 == 'E') {
iVar8 = 0;
iVar3 = CBaseAnimating::GetBodygroupCount((CBaseAnimating *)param_1,iVar2);
if (0 < iVar3) {
do {
pcVar6 = (char *)CBaseAnimating::GetBodygroupPartName
((CBaseAnimating *)param_1,iVar2,iVar8);
if ((pcVar5 + 3 == pcVar6) || (iVar7 = _V_stricmp(pcVar5 + 3,pcVar6), iVar7 == 0)) {
CBaseAnimating::SetBodygroup((CBaseAnimating *)param_1,iVar2,iVar8);
return 1;
}
iVar8 = iVar8 + 1;
} while (iVar8 != iVar3);
}
}
}
return 0;
}
iVar2 = CBaseAnimatingOverlay::FindGestureLayer((CBaseAnimatingOverlay *)param_1,ACT_EXP_IDLE);
cVar1 = CBaseAnimatingOverlay::IsValidLayer((CBaseAnimatingOverlay *)param_1,iVar2);
if (cVar1 == '\0') {
iVar2 = CBaseAnimatingOverlay::FindGestureLayer((CBaseAnimatingOverlay *)param_1,ACT_EXP_ANGRY);
cVar1 = CBaseAnimatingOverlay::IsValidLayer((CBaseAnimatingOverlay *)param_1,iVar2);
if (cVar1 != '\0') {
CBaseAnimatingOverlay::RemoveLayer((CBaseAnimatingOverlay *)param_1,iVar2,0.2,0.0);
}
iVar2 = CBaseAnimatingOverlay::AddGesture((CBaseAnimatingOverlay *)param_1,ACT_EXP_IDLE,0);
uVar4 = CBaseAnimatingOverlay::IsValidLayer((CBaseAnimatingOverlay *)param_1,iVar2);
if ((char)uVar4 != '\0') {
CBaseAnimatingOverlay::SetLayerLooping((CBaseAnimatingOverlay *)param_1,iVar2,true);
return uVar4;
}
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.