LostVictim::OnStart
0x00a28e90 · 289 bytes · __thiscall
_ZN10LostVictim7OnStartEP8InfectedP6ActionIS0_E
Decompiled
undefined (3 params)
/* LostVictim::OnStart(Infected*, Action<Infected>*) */
LostVictim * __thiscall LostVictim::OnStart(LostVictim *this,Infected *param_1,Action *param_2)
{
char cVar1;
int *piVar2;
int *piVar3;
longdouble lVar4;
char *pcVar5;
char *pcVar6;
pcVar6 = "Head";
pcVar5 = "Head";
Infected::SetIdleBodyGroupVariant((char *)param_2,"Head");
piVar2 = (int *)(**(code **)(*(int *)param_2 + 0x594))(param_2,pcVar5,pcVar6);
piVar3 = (int *)(**(code **)(*(int *)param_2 + 0x590))(param_2);
cVar1 = (**(code **)(*piVar3 + 0xe4))(piVar3);
if ((cVar1 != '\0') && (cVar1 = (**(code **)(*piVar2 + 0xd8))(piVar2,599,1), cVar1 != '\0')) {
lVar4 = (longdouble)CountdownTimer::Now();
if ((float)lVar4 + 5.0 != *(float *)(param_1 + 0x3c)) {
(**(code **)(*(int *)(param_1 + 0x34) + 4))(param_1 + 0x34,param_1 + 0x3c);
*(float *)(param_1 + 0x3c) = (float)lVar4 + 5.0;
}
if (*(float *)(param_1 + 0x38) != 5.0) {
(**(code **)(*(int *)(param_1 + 0x34) + 4))(param_1 + 0x34,param_1 + 0x38);
*(undefined4 *)(param_1 + 0x38) = 0x40a00000;
}
*(undefined4 *)this = 0;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
return this;
}
*(undefined4 *)this = 3;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.