CBasePlayer::PlayerUse
0x00418360 · 936 bytes · __thiscall
_ZN11CBasePlayer9PlayerUseEP11CBaseEntity
Decompiled
undefined (2 params)
/* CBasePlayer::PlayerUse(CBaseEntity*) */
void __thiscall CBasePlayer::PlayerUse(CBasePlayer *this,CBaseEntity *param_1)
{
char cVar1;
uint uVar2;
int *piVar3;
code *pcVar4;
undefined *puVar5;
undefined4 uVar6;
undefined4 local_30 [3];
undefined4 local_24;
undefined4 local_20;
uVar2 = *(uint *)(this + 0x1cb4);
if (((*(uint *)(this + 0x1cb0) | uVar2 | *(uint *)(this + 0x1cb8)) & 0x20) == 0) {
return;
}
if (((byte)this[0x1d20] & 8) != 0) {
if ((uVar2 & 0x20) != 0) {
(**(code **)(*(int *)this + 0x650))(this,1);
return;
}
if ((*(uint *)(this + 0x1cb8) & 0x20) == 0) {
return;
}
(**(code **)(*(int *)this + 0x650))(this,0);
return;
}
if ((uVar2 & 0x20) != 0) {
cVar1 = ClearUseEntity(this);
if (cVar1 != '\0') {
return;
}
if ((*(uint *)(this + 0x1d20) & 1) != 0) {
*(undefined4 *)(this + 0x1d18) = 0xc0;
*(uint *)(this + 0x1d20) = *(uint *)(this + 0x1d20) & 0xfffffffe;
return;
}
piVar3 = (int *)CBaseEntity::GetGroundEntity((CBaseEntity *)this);
if ((((piVar3 != (int *)0x0) && (((byte)this[0x1cb0] & 2) == 0)) &&
(((byte)this[0x150] & 1) != 0)) &&
((uVar2 = (**(code **)(*piVar3 + 0xa4))(piVar3), (uVar2 & 0x80) != 0 &&
(cVar1 = (**(code **)(*piVar3 + 0x164))(piVar3,this), cVar1 != '\0')))) {
*(uint *)(this + 0x1d20) = *(uint *)(this + 0x1d20) | 1;
uVar2 = TrainSpeed((int)(float)piVar3[0x47],(int)(float)piVar3[0x121]);
*(uint *)(this + 0x1d18) = uVar2 | 0xc0;
CBaseEntity::EmitSound((CBaseEntity *)this,"Player.UseTrain",0.0,(float *)0x0);
return;
}
}
if ((param_1 == (CBaseEntity *)0x0) &&
(param_1 = (CBaseEntity *)
(**(code **)(*(int *)this + 0x6e0))
(this,*(undefined4 *)(player_use_radius._28_4_ + 0x2c),0,0,0,0),
param_1 == (CBaseEntity *)0x0)) {
if (((byte)this[0x1cb4] & 0x20) == 0) {
return;
}
(**(code **)(*(int *)this + 0x6dc))(this);
return;
}
uVar2 = (**(code **)(*(int *)param_1 + 0xa4))(param_1);
if ((((byte)this[0x1cb0] & 0x20) == 0) || ((uVar2 & 0x20) == 0)) {
if ((((byte)this[0x1cb4] & 0x20) == 0) || ((uVar2 & 0x50) == 0)) {
if ((((byte)this[0x1cb8] & 0x20) != 0) &&
(uVar2 = (**(code **)(*(int *)param_1 + 0xa4))(param_1), (uVar2 & 0x40) != 0)) {
local_30[0] = 0;
local_24 = 0xffffffff;
local_20 = 0;
(**(code **)(*(int *)param_1 + 0xb4))(param_1,"Use",this,this,local_30,0);
(**(code **)(*(int *)this + 0x6e8))(this,param_1,0);
return;
}
uVar2 = *(uint *)(param_1 + 0x118);
if (uVar2 == 0xffffffff) {
return;
}
puVar5 = g_pEntityList + (uVar2 & 0xfff) * 0x10;
if (puVar5 == (undefined *)0xfffffffc) {
return;
}
if (*(uint *)(puVar5 + 8) != uVar2 >> 0xc) {
return;
}
if (*(int *)(puVar5 + 4) == 0) {
return;
}
pcVar4 = *(code **)(*(int *)param_1 + 0xb4);
uVar6 = 0;
goto LAB_0041858f;
}
if ((uVar2 & 0x20) != 0) goto LAB_00418550;
}
else {
LAB_00418550:
*(uint *)(this + 0x1d20) = *(uint *)(this + 0x1d20) | 4;
}
uVar2 = (**(code **)(*(int *)param_1 + 0xa4))(param_1);
pcVar4 = *(code **)(*(int *)param_1 + 0xb4);
local_30[0] = 0;
local_24 = 0xffffffff;
local_20 = 0;
if ((uVar2 & 0x40) == 0) {
(*pcVar4)(param_1,"Use",this,this,local_30,3);
(**(code **)(*(int *)this + 0x6e8))(this,param_1,3);
return;
}
uVar6 = 1;
LAB_0041858f:
local_20 = 0;
local_24 = 0xffffffff;
local_30[0] = 0;
(*pcVar4)(param_1,"Use",this,this,local_30,uVar6);
(**(code **)(*(int *)this + 0x6e8))(this,param_1,1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.