L L4D2node

CPointScriptUseTarget::Use

0x00902ac0 · 748 bytes · __cdecl

_ZN21CPointScriptUseTarget3UseEP11CBaseEntityS1_8USE_TYPEf

Decompiled

undefined (4 params)

/* CPointScriptUseTarget::Use(CBaseEntity*, CBaseEntity*, USE_TYPE, float) */

void CPointScriptUseTarget::Use(CBaseEntity *param_1,CTerrorPlayer *param_2)

{
  uint uVar1;
  int *piVar2;
  char cVar3;
  CBaseEntity CVar4;
  undefined *puVar5;
  undefined4 *puVar6;
  CTerrorPlayer *this;
  undefined4 uVar7;
  longdouble lVar8;
  float fVar9;
  float local_40;
  void *local_34 [2];
  undefined2 local_2c;
  ushort local_2a;
  void *local_28 [2];
  undefined2 local_20;
  ushort local_1e;
  
  cVar3 = (**(code **)(*(int *)param_2 + 0x16c))(param_2);
  if (cVar3 == '\0') {
    return;
  }
  cVar3 = (**(code **)(*(int *)param_2 + 0x16c))(param_2);
  if (cVar3 == '\0') {
    return;
  }
  uVar1 = *(uint *)(param_1 + 0x478);
  if ((((uVar1 != 0xffffffff) &&
       (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar5 + 4) != 0)) {
    return;
  }
  local_34[0] = (void *)0x0;
  local_2a = 0;
  local_2c = 0;
                    /* try { // try from 00902b40 to 00902b42 has its CatchHandler @ 00902de5 */
  puVar6 = (undefined4 *)(**(code **)(*(int *)param_2 + 0xc))(param_2);
  local_28[0] = (void *)*puVar6;
  local_1e = 0;
  local_20 = 0xd;
  *(void **)(param_1 + 0x478) = local_28[0];
                    /* try { // try from 00902b80 to 00902b82 has its CatchHandler @ 00902dc8 */
  (**(code **)(*g_pScriptVM + 0x78))
            (g_pScriptVM,*(undefined4 *)(param_1 + 1000),"PlayerUsingMe",local_28);
  if ((local_1e & 1) != 0) {
    free(local_28[0]);
  }
  piVar2 = g_pScriptVM;
  if ((*(int *)(param_1 + 0x468) != 0) && (param_1[0x474] == (CBaseEntity)0x0)) {
    param_1[0x474] = (CBaseEntity)0x1;
                    /* try { // try from 00902bdf to 00902d27 has its CatchHandler @ 00902de5 */
    (**(code **)(*piVar2 + 0x50))
              (piVar2,*(int *)(param_1 + 0x468),0,0,local_34,*(undefined4 *)(param_1 + 1000),1);
    param_1[0x474] = (CBaseEntity)0x0;
    if ((char)local_34[0] == '\0') {
      *(undefined4 *)(param_1 + 0x478) = 0xffffffff;
      goto joined_r0x00902d9e;
    }
  }
  COutputEvent::FireOutput((COutputEvent *)(param_1 + 0x47c),(CBaseEntity *)param_2,param_1,0.0);
  CBaseEntity::SetNextThink(param_1,*(float *)(gpGlobals + 0xc),(char *)0x0);
  puVar5 = g_pEntityList;
  uVar1 = *(uint *)(param_1 + 0x478);
  this = (CTerrorPlayer *)0x0;
  local_40 = *(float *)(param_1 + 0x454);
  *(undefined4 *)(param_1 + 0x458) = *(undefined4 *)(param_1 + 0x450);
  if (((uVar1 != 0xffffffff) &&
      (puVar5 = puVar5 + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) {
    this = *(CTerrorPlayer **)(puVar5 + 4);
  }
  CVar4 = (CBaseEntity)CTerrorPlayer::IsAdrenalineActive(this);
  param_1[0x464] = CVar4;
  if (CVar4 == (CBaseEntity)0x0) {
    fVar9 = *(float *)(param_1 + 0x458);
  }
  else {
    fVar9 = *(float *)(param_1 + 0x458) * 0.5;
    local_40 = local_40 * 0.5;
    *(float *)(param_1 + 0x458) = fVar9;
  }
  uVar1 = *(uint *)(param_1 + 0x460);
  uVar7 = 0;
  if (((uVar1 != 0xffffffff) &&
      (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) {
    uVar7 = *(undefined4 *)(puVar5 + 4);
  }
  CTerrorPlayer::StartUseAction(param_2,0xb,uVar7,fVar9,0.0 < fVar9);
  lVar8 = (longdouble)CCSPlayer::GetProgressBarStartTime((CCSPlayer *)param_2);
  CCSPlayer::SetProgressBarStartTime((CCSPlayer *)param_2,(float)lVar8 - local_40);
joined_r0x00902d9e:
  if ((local_2a & 1) != 0) {
    free(local_34[0]);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)