CTerrorPlayer::OnIncapacitatedAsTank
0x009a79d0 · 755 bytes · __thiscall
_ZN13CTerrorPlayer21OnIncapacitatedAsTankERK15CTakeDamageInfo
Decompiled
undefined (2 params)
/* CTerrorPlayer::OnIncapacitatedAsTank(CTakeDamageInfo const&) */
void __thiscall CTerrorPlayer::OnIncapacitatedAsTank(CTerrorPlayer *this,CTakeDamageInfo *param_1)
{
CBaseEdict *this_00;
int iVar1;
char cVar2;
uint uVar3;
KeyValues *this_01;
int iVar4;
int *piVar5;
undefined4 *puVar6;
undefined *puVar7;
longdouble lVar8;
undefined4 local_20;
uVar3 = CMultiPlayerAnimState::GetMainActivity(*(CMultiPlayerAnimState **)(this + 0x2910));
cVar2 = IsMotionControlledZ(this);
if (cVar2 != '\0') {
if (*(int *)(this + 0x100) != 1) {
(**(code **)(*(int *)this + 0x214))(this,this + 0x100);
*(undefined4 *)(this + 0x100) = 1;
}
return;
}
this_01 = KeyValues::operator_new((KeyValues *)0x2c,uVar3);
/* try { // try from 009a7a59 to 009a7a5d has its CatchHandler @ 009a7ce4 */
KeyValues::KeyValues(this_01,"deathEvent",(IKeyValuesSystem *)0x0,false);
piVar5 = g_pGameRules;
*(KeyValues **)(this + 0x2e20) = this_01;
local_20 = 0;
uVar3 = *(uint *)(param_1 + 0x34);
if (((uVar3 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar3 >> 0xc)) {
local_20 = *(undefined4 *)(puVar7 + 4);
}
(**(code **)(*piVar5 + 0x2d4))(piVar5,this_01,local_20,this,param_1);
if (*(int *)(mp_logdetail._28_4_ + 0x30) == 3) {
LogDamage(this,param_1,1);
}
*(undefined4 *)(this + 0x39e8) = 0;
*(undefined4 *)(this + 0x39ec) = 0;
if (this[0x2d94] != (CTerrorPlayer)0x1) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
this[0x2d94] = (CTerrorPlayer)0x1;
}
uVar3 = *(uint *)(param_1 + 0x34);
if (((uVar3 == 0xffffffff) ||
(puVar7 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar7 + 8) != uVar3 >> 0xc ||
(piVar5 = *(int **)(puVar7 + 4), piVar5 == (int *)0x0)))) {
*(undefined4 *)(this + 0x2da8) = 0xffffffff;
}
else {
puVar6 = (undefined4 *)(**(code **)(*piVar5 + 0xc))(piVar5);
*(undefined4 *)(this + 0x2da8) = *puVar6;
}
lVar8 = (longdouble)IntervalTimer::Now();
if ((float)lVar8 != *(float *)(this + 0x2db0)) {
(**(code **)(*(int *)(this + 0x2dac) + 4))(this + 0x2dac,this + 0x2db0);
*(float *)(this + 0x2db0) = (float)lVar8;
}
MakeIncapacitatedEventFromInfo(this,param_1,false);
iVar4 = *(int *)(this + 0x100);
iVar1 = *(int *)(ZombieHulkIncapacitatedHealth._28_4_ + 0x30);
lVar8 = (longdouble)(**(code **)(*(int *)this + 0x7e4))(this);
iVar4 = (int)(((float)iVar1 - (float)*(int *)(this + 0x2984)) + (float)iVar4 + (float)lVar8);
if (iVar4 != *(int *)(this + 0x100)) {
(**(code **)(*(int *)this + 0x214))(this,this + 0x100);
*(int *)(this + 0x100) = iVar4;
}
CBaseEntity::EmitSound((CBaseEntity *)this,"HulkZombie.Die",0.0,(float *)0x0);
piVar5 = (int *)CCSPlayer::GetActiveCSWeapon((CCSPlayer *)this);
if (piVar5 != (int *)0x0) {
(**(code **)(*piVar5 + 0x430))(piVar5,0);
}
(**(code **)(*(int *)this + 0x7fc))(this,10,0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.