CTerrorPlayer::GetAdjustedDamage
0x009a33e0 · 1665 bytes · __thiscall
_ZN13CTerrorPlayer17GetAdjustedDamageERK15CTakeDamageInfoffb
Decompiled
undefined (5 params)
/* CTerrorPlayer::GetAdjustedDamage(CTakeDamageInfo const&, float, float, bool) */
longdouble __thiscall
CTerrorPlayer::GetAdjustedDamage
(CTerrorPlayer *this,CTakeDamageInfo *param_1,float param_2,float param_3,bool param_4)
{
uint uVar1;
char cVar2;
int iVar3;
CWeaponCSBase *this_00;
int *piVar4;
undefined4 uVar5;
int iVar6;
undefined *puVar7;
undefined *puVar8;
CBaseEntity *pCVar9;
bool bVar10;
longdouble lVar11;
float fVar12;
float fVar13;
undefined4 local_7c;
undefined4 local_78;
undefined4 local_74;
undefined4 local_70;
undefined4 local_6c;
undefined4 local_68;
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
float local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
uVar1 = *(uint *)(param_1 + 0x34);
if (((((uVar1 == 0xffffffff) ||
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar7 + 8) != uVar1 >> 0xc)) ||
((piVar4 = *(int **)(puVar7 + 4), piVar4 == (int *)0x0 ||
(pCVar9 = (CBaseEntity *)(**(code **)(*piVar4 + 0x144))(piVar4), pCVar9 == (CBaseEntity *)0x0
)))) || (cVar2 = (**(code **)(*(int *)pCVar9 + 0x16c))(pCVar9), cVar2 == '\0')) {
pCVar9 = (CBaseEntity *)0x0;
}
puVar7 = g_pEntityList;
uVar1 = *(uint *)(param_1 + 0x30);
if (((uVar1 == 0xffffffff) ||
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar8 + 8) != uVar1 >> 0xc ||
(((*(int *)(puVar8 + 4) == 0 ||
(this_00 = (CWeaponCSBase *)
__dynamic_cast(*(int *)(puVar8 + 4),&CBaseEntity::typeinfo,
&CWeaponCSBase::typeinfo,0), this_00 == (CWeaponCSBase *)0x0)) ||
(pCVar9 == (CBaseEntity *)0x0)))))) {
bVar10 = false;
if (pCVar9 != (CBaseEntity *)0x0) goto LAB_009a36bb;
LAB_009a345f:
iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if (iVar3 != 3) goto LAB_009a3470;
LAB_009a36f0:
iVar3 = (**(code **)(*(int *)this + 0x544))(this);
if ((iVar3 != 8) || (pCVar9 == (CBaseEntity *)0x0)) goto LAB_009a3470;
piVar4 = (int *)CCSPlayer::GetActiveCSWeapon((CCSPlayer *)pCVar9);
if (piVar4 != (int *)0x0) {
uVar5 = (**(code **)(*piVar4 + 0x638))(piVar4);
iVar3 = GetWeaponInfo(uVar5);
if ((((iVar3 != 0) && (*(int *)(iVar3 + 0x894) == 3)) && (*(int *)(iVar3 + 0xbe8) == 2)) &&
(((byte)param_1[0x4b] & 0x20) != 0)) {
param_3 = param_2 * *(float *)(z_tank_autoshotgun_dmg_scale._28_4_ + 0x2c);
goto LAB_009a3470;
}
}
iVar3 = (**(code **)(*(int *)this + 0x148))(this);
}
else {
uVar1 = *(uint *)(pCVar9 + 0x1d14);
if (((uVar1 == 0xffffffff) ||
(puVar7 = puVar7 + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar7 + 8) != uVar1 >> 0xc || (*(int *)(puVar7 + 4) == 0)))) {
iVar3 = CWeaponCSBase::GetCSWpnData(this_00);
bVar10 = true;
if (*(int *)(iVar3 + 0x894) != 4) {
iVar3 = CWeaponCSBase::GetCSWpnData(this_00);
bVar10 = *(int *)(iVar3 + 0x894) == 2;
}
}
else {
bVar10 = false;
}
LAB_009a36bb:
iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
iVar6 = CBaseEntity::GetTeamNumber(pCVar9);
if (iVar3 != iVar6) goto LAB_009a345f;
param_3 = param_2;
iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if (iVar3 == 3) goto LAB_009a36f0;
LAB_009a3470:
iVar3 = (**(code **)(*(int *)this + 0x148))(this);
param_2 = param_3;
}
param_3 = param_2;
if (((((iVar3 == 0) && (bVar10)) && (param_4)) &&
(((iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this), iVar3 == 3 &&
(iVar3 = (**(code **)(*(int *)this + 0x544))(this), iVar3 == 3)) ||
((iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this), iVar3 == 3 &&
(iVar3 = (**(code **)(*(int *)this + 0x544))(this), iVar3 == 1)))))) &&
(param_3 = (float)*(int *)(this + 0x100), (float)*(int *)(this + 0x100) <= param_2)) {
param_3 = param_2;
}
uVar1 = *(uint *)(this + 0x3ee0);
if (((((uVar1 == 0xffffffff) ||
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar7 + 8) != uVar1 >> 0xc)) ||
((*(int *)(puVar7 + 4) == 0 || (uVar1 = *(uint *)(param_1 + 0x34), uVar1 == 0xffffffff)))) ||
((puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc ||
((*(uint *)(puVar7 + 8) != uVar1 >> 0xc ||
(*(CBaseEntity **)(puVar7 + 4) == (CBaseEntity *)0x0)))))) {
LAB_009a34b4:
iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if ((((iVar3 == 3) && (iVar3 = (**(code **)(*(int *)this + 0x544))(this), iVar3 == 5)) &&
(uVar1 = *(uint *)(this + 0x3edc), uVar1 != 0xffffffff)) &&
(((puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc &&
(*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) &&
((*(int *)(puVar7 + 4) != 0 && (pCVar9 != (CBaseEntity *)0x0)))))) {
iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
iVar6 = CBaseEntity::GetTeamNumber(pCVar9);
if ((iVar3 == iVar6) && (((byte)param_1[0x48] & 0x84) != 0)) goto LAB_009a387a;
}
uVar1 = *(uint *)(this + 0x3e48);
if ((uVar1 == 0xffffffff) ||
(((puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc ||
(*(uint *)(puVar7 + 8) != uVar1 >> 0xc)) ||
(pCVar9 = *(CBaseEntity **)(puVar7 + 4), pCVar9 == (CBaseEntity *)0x0)))) {
local_7c = *(undefined4 *)param_1;
local_78 = *(undefined4 *)(param_1 + 4);
local_74 = *(undefined4 *)(param_1 + 8);
local_70 = *(undefined4 *)(param_1 + 0xc);
local_6c = *(undefined4 *)(param_1 + 0x10);
local_68 = *(undefined4 *)(param_1 + 0x14);
local_64 = *(undefined4 *)(param_1 + 0x18);
local_60 = *(undefined4 *)(param_1 + 0x1c);
local_5c = *(undefined4 *)(param_1 + 0x20);
local_58 = *(undefined4 *)(param_1 + 0x24);
local_54 = *(undefined4 *)(param_1 + 0x28);
local_50 = *(undefined4 *)(param_1 + 0x2c);
local_40 = param_3;
local_4c = *(undefined4 *)(param_1 + 0x30);
local_48 = *(undefined4 *)(param_1 + 0x34);
local_44 = *(undefined4 *)(param_1 + 0x38);
local_3c = *(undefined4 *)(param_1 + 0x40);
local_38 = *(undefined4 *)(param_1 + 0x44);
local_34 = *(undefined4 *)(param_1 + 0x48);
local_30 = *(undefined4 *)(param_1 + 0x4c);
local_2c = *(undefined4 *)(param_1 + 0x50);
local_28 = *(undefined4 *)(param_1 + 0x54);
local_24 = *(undefined4 *)(param_1 + 0x58);
local_20 = *(undefined4 *)(param_1 + 0x5c);
lVar11 = (longdouble)GetFriendlyFireScale(this,(CTakeDamageInfo *)&local_7c);
fVar12 = (float)lVar11 * param_3;
if (((*(int *)(param_1 + 0x4c) == 1) &&
(iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this), iVar3 == 3)) &&
(iVar3 = (**(code **)(*(int *)this + 0x544))(this), iVar3 == 8)) {
fVar12 = fVar12 * *(float *)(z_tank_grenade_launcher_dmg_scale._28_4_ + 0x2c);
}
fVar13 = 1.0;
if (1.0 <= fVar12) {
fVar13 = fVar12;
}
fVar12 = (float)(~-(uint)(0.0 < fVar12) & (uint)fVar12 | (uint)fVar13 & -(uint)(0.0 < fVar12))
;
goto LAB_009a387d;
}
uVar1 = *(uint *)(param_1 + 0x34);
if ((((uVar1 == 0xffffffff) ||
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar7 + 8) != uVar1 >> 0xc || (*(CBaseEntity **)(puVar7 + 4) != pCVar9)))) &&
(((byte)param_1[0x48] & 8) == 0)) {
CBaseEntity::TakeDamage(pCVar9,param_1);
fVar12 = 0.0;
goto LAB_009a387d;
}
}
else {
iVar3 = CBaseEntity::GetTeamNumber(*(CBaseEntity **)(puVar7 + 4));
cVar2 = IsASurvivorTeam(iVar3);
if (cVar2 == '\0') goto LAB_009a34b4;
if ((*(int *)(this + 0x1838) - 1U < 2) ||
((*(int *)(this + 0x1838) == 0 && (((byte)param_1[0x4b] & 4) != 0)))) {
uVar1 = *(uint *)(this + 0x3ee0);
if ((uVar1 == 0xffffffff) ||
((puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc ||
(*(uint *)(puVar7 + 8) != uVar1 >> 0xc)))) {
pCVar9 = (CBaseEntity *)0x0;
}
else {
pCVar9 = *(CBaseEntity **)(puVar7 + 4);
}
CBaseEntity::TakeDamage(pCVar9,param_1);
}
}
LAB_009a387a:
fVar12 = 0.0;
LAB_009a387d:
return (longdouble)fVar12;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
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Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.